Impossamole is a game I have always loved since first getting my hands on the Commodore 64 cassette way back in 1990 – the year of the games release. I recall seeing it advertised in Commodore Format magazine and immediately wanting to buy it, as well as being blown away by the graphics for the 16-bit Amiga version. However, as I was only 10 years old and had just been given my very first computer, a lovely C64, I was more than happy to stick to 8-bits (for now).
I remember it clearly - I spotted the game on the shelf of our local computer store, and immediately asked my father if he would get it for me. Being a generous chap he obliged and on the journey home I sat reading the back of the cassette inlay and ogling the screen-shots, eager to start playing. I had already enjoyed the previous installments of Monty Mole's adventures, Monty On The Run and Auf Weidersehen Monty, so I was keen to see what new adventures awaited our short sighted rodent hero. Here, Monty was kitted out in a Superman style costume, with flowing cape and a flame thrower in his hands. How could this not be awesome?