Showing posts with label 32-bit. Show all posts
Showing posts with label 32-bit. Show all posts

Thursday, 8 January 2015

Commodore Amiga Special - Modern Amiga Gaming - Gotek USB Floppy Drive

Modern Amiga gaming 

Gotek USB Floppy Drive Special

Recently I have been having a long overdue Amiga revival! For those of you who don't know (have you been living under a rock?) the Amiga is a 16-bit home computer made by Commodore and released way back in 1985. While originally released as a high end computer for business use (yawn) it wasn't long before it became known as a gaming machine thanks to its fantastic graphical capabilities and fun software. A couple of years later the most famous model of Amiga, the Amiga 500, was released and it cemented Commodore's machine as a home gaming platform bar none - It took PC games many years to catch up to the same level!

Friday, 24 January 2014

Retro Review - Shinobi X (Shinobi Legions) (Sega Saturn)


You can't keep a good ninja down

Poor old Shinobi, he doesn't get much love these days. Like many other Sega franchises - Toejam & Earl, Streets of Rage, Alex Kidd etc. - Shinobi peaked in the late 80's and early 90's, before fading away, leaving only lackluster titles on more modern systems in its wake. The original Shinobi, released into arcades way back in 1987, is actually one of my all time favourite coin-ops, with some powerful nostalgia attached. Likewise, Revenge of Shinobi, Shadow Dancer and Shinobi III are some of my favourite Mega Drive games, and remain the pinnacle of 16-bit action platform games. 

Monday, 11 November 2013

Retro Review - Saturn Bomberman (Saturn)


It's Da Bomb! (sorry)


Before I start this review I feel I must admit to you, dear reader, that I have never really been a huge fan of Bomberman's exploits. If you were to believe the hype, then Bomberman is truly a multiplayer experience that has no rival. A multiplayer party game that will not only have you and your friends in fits of ecstatic glee, but will also gain you a huge following of new friends, all eager to experience the life affirming joy these games have to offer. As it stands, I think they're, y'know, alright. 

Tuesday, 5 November 2013

Retro Review - Psychic Killer Taromaru (Saturn)


Too rich for my blood

Psychic Killer Taromaru - a rough approximation of its original Japanese title of Shinrei Jusatsushi Taromaru - is a bit of an oddity, being both an extremely obscure title, yet also well known in Sega Saturn fan circles thanks to its status as one of the rarest and most expensive games for the system. Of course, rarity is no measure of quality - many of the rarest games are ones that did not sell very well upon their original release. So, is it worth paying over £200 for an original copy? Well no, of course it isn't. No game is. But is it worth checking out for those of you with a 'special' Sega Saturn, or a decent Saturn emulator?

Thursday, 24 October 2013

REVIEW SPECIAL - Crash Bandicoot 1, 2, and 3 (Playstation)


A new hero arrives

Long before Naughty Dog brought us the dark and emotive exploits of a man escorting a young girl across the zombie filled ruins of America, or the cinematic, over-the-top adventures of Nathan Drake in Uncharted - or even before Jak & Daxter finally bested Mario in the 3d platformer stakes - they gave us a certain crazed bandicoot named Crash. This wild eyed, slightly insane, furry critter would go on to star in a multitude of sequels and inevitable spin-off titles created by many different developers, but his debut, and its two sequels on the original Sony Playstation, heralding the start of a new style of platforming game, as well as finally giving Sony a mascot to stand proudly alongside Mario and Sonic. 

Wednesday, 2 October 2013

Retro Review - Die Hard Trilogy (Playstation)


Yippie-Ki-Yay (obviously!)

People often claim that something can be so bad that it is actually good. I, personally, have never really agreed with this statement, as I usually find that if something is, indeed, bad, then it usually is best avoided. However, I think I may have found the exception to this in the form of Die Hard Trilogy on the original Playstation - a game that constantly makes me laugh out loud (sorry, LOL .. sigh) due to its terrible graphics, completely gratuitous and ridiculous gore, comic voice acting, or liberties taken with the source material. Yet it's a game that I keep coming back to. 


Saturday, 28 September 2013

Retro Review - Guru Logic Champ (GBA)



Time for some more Japanese insanity now with a ker-azy puzzler on the Gameboy Advance. Guru Logic Champ's rather generic title belies the quirky characters and lunacy contained within the game. Once you have been introduced to the zany duck-like 'Champs' that make up the main protagonists, you are treated to some bizarre cartoon cutscenes that tell a story of how other oddball duck things from another planet have come to wreak havoc - but it would appear their idea of havoc is simply causing mild irritations such as stealing the tap from a public water fountain, or the battery from someone's kitchen extractor fan. So, how can you help these unfortunate souls return their lives to normality? Why, by performing block based puzzles in order to reveal a small picture of course!


Wednesday, 18 September 2013

REVIEW SPECIAL - Road Rash Series 1991 - 2003




REVIEW SPECIAL - ROAD RASH series


I have always had a love-hate relationship with the Road Rash series. From the moment I was first wowed by the motorbike racing game on the Mega Drive way back in 1991, to right now, mere moments after an extended playing session incorporating multiple iterations on different platforms, I have found it a frustrating, yet addictive, experience. The series focuses on a motley bunch of oddballs, outlaws and degenerates as they participate in illegal motorbike races across California to earn cash and have the kind of fun that can only be achieved by breaking the law and the bones of your opponents. You qualify each race by placing 3rd or higher, and money earned can be used to upgrade your existing ride or purchase new bikes.

Tuesday, 30 October 2012

CLASSIC GAME REVIEW - The Adventure Of Little Ralph (Playstation)



The Adventure of Little Ralph is a 2D platformer on the original Sony Playstation that many of you may have missed when it was originally released. You can be forgiven for doing so however, as it only ever saw release in it's native Japan. Little Ralph, or Chippoke Ralph No Daibouken to give its original title, was released in 1999, a time when the Playstation was getting a bit long in the tooth. Indeed, Sony had unveiled its Playstation 2 console that would see release in Japan the following year, and the Sega Dreamcast was already wowing gamers with its next gen graphics. It also didn't help the game's case that, as a 2D platformer it belonged to a genre that was no longer in favour, seen as outdated by many due to developers mostly focusing on 3D games that took advantage of the 32-bit host software. It is a shame though as Little Ralph is a great game that deserved more attention, but yesteryear's loss is our gain and we can now enjoy this hidden gem via the wonders of emulation, or ebay if you are willing to splash out the high asking prices this game commands. Little Ralph has a lot in common with Castlevania Symphony of the Night, it is a 2D platformer that did not sell well on it's original release, has a cult following, and is expensive to obtain a copy nowadays. It is also one of the few games that deserve the high asking price, and is well worth seeking out.

Friday, 19 October 2012

CLASSIC GAME - Castlevania Symphony Of The Night




I have recently finished yet another playthrough of this seminal title. This was the first year I have done so on the XBLA version rather than on the original Sony Playstation hardware, and it has inspired me to take a closer look at this true classic.

Castlevania Symphony of the Night set a new benchmark for 2D platforming adventures when it was released for Sony's Playstation console in 1997. It injected new life into the Castlevania series, which up until that point has been standard platforming fare, albeit highly polished, enjoyable, and challenging fare. It took the exploration template made famous by the excellent Super Metroid on the SNES and imported it into the Gothic world of Castlevania, coining the Metroidvania term that is used frequently to this day. Love or loath the term, due to the popularity and classic status of both games, it will forever be part of the gaming lexicon. Indeed, when hearing it, you know what to expect, 2D platform games with a central world, certain parts which can be explored from the offset, others inaccessible until a suitable ability or power-up is found. Symphony of the Night is the game that cemented this style of play as the template for all 2D platform adventures from then on. It added RPG elements, leveling up, equippable gear and magic items, things that are taken for granted now but at the time were truly ground breaking. Those who have played the more recent handheld iterations of the franchise will be in familiar territory here, indeed, may even wonder what all the fuss is about when playing SOTN, but this was the game that pioneered these elements. 

Saturday, 6 October 2012

REVIEW - NiGHTS : Into Dreams (XBLA)


NiGHTS : Into Dreams [800 points]  



SEGA are on a mission to bring back many of their older titles to the XBLA service. Not all the games have aged well, but there is no doubting that they are brought back with care and attention, and designed to please long term fans. 
NiGHTS : Into Dreams is the next game to get the HD treatment, and is another example of a respectful update from the Sonic Team.
NiGHTS was pretty groundbreaking when it came out on the Saturn way back in 1996, made more so by being bundled with the excellent '3D' analogue controller (which would inspire the design of the Dreamcast controller). But how does it hold up to today's standards?