In a new regular series, I will be taking a look at moments in classic videogames that have left a lasting impression on me. The moments that filled me with a sense of satisfaction, accomplishment, or empowerment. They brought a smile to my face or a tear to my eye, and they have made the titles in question a personal experience that have shaped who I am as a gamer. The gameplay mechanics that make it to this list may be original and clever, or just dumb and instantly gratifying. Either way, I present to you the first of many in this series of.. Great Gaming Moments.
Showing posts with label Playstation. Show all posts
Showing posts with label Playstation. Show all posts
Monday, 18 January 2016
Great Gaming Moments - 01 : DOOM (Id Software)
In a new regular series, I will be taking a look at moments in classic videogames that have left a lasting impression on me. The moments that filled me with a sense of satisfaction, accomplishment, or empowerment. They brought a smile to my face or a tear to my eye, and they have made the titles in question a personal experience that have shaped who I am as a gamer. The gameplay mechanics that make it to this list may be original and clever, or just dumb and instantly gratifying. Either way, I present to you the first of many in this series of.. Great Gaming Moments.
Friday, 15 August 2014
Review - Rogue Legacy (Vita, PS3, PS4)
Grindhouse
Back in October 2013 I reviewed Rogue Legacy on PC. Now, 10 months later, this roguelike platformer has found its way to Sony's fantastic and painfully underrated Vita console. And do you know what? I had a far more enjoyable time with it this time around. For those of you unfamiliar with the game, Rogue Legacy is a 2d platformer in which you explore a Castlevania-esque castle, defeating baddies with your sword and spells, collecting as much loot as you can. Upon your death you choose a new character, spend the loot you gathered before dying on stats and equipment upgrades, and enter a completely new, randomly generated castle to do it all over again. The aim being to level yourself up enough to face off against one of the four bosses located in the four different areas that make up the game world.
Tuesday, 27 May 2014
REVIEW - Putty Squad (PS Vita)
Retro gamers and owners of Commodore's wonderful Amiga computer will be familiar with System 3's Putty games. The first, simply entitled Putty, was released in 1992 to favourable reviews, and gained a loyal fan-base thanks to the zany humour and stretchy protagonist. The sequel, Putty Squad, developed two years later, never made it to the system, instead finding a home on Nintendo's SNES console. This was due to the Amiga being a bit long in the tooth by this stage, and the publishers not wanting to risk releasing the, already completed, game to market. All was not lost, however, as System 3 finally released the Amiga 1200 version of Putty Squad - available as a free downloadable disk image - in 2013, as a warm up to the brand new reboot that is now doing the rounds on the PS4, 3DS, and now PS Vita. So, does the remake do the original justice? And is it still relevant in 2014, when fantastic 2D platformers such as Spelunky, Fez, Super Meat Boy and Rayman Legends exist?
Thursday, 20 March 2014
Review - TxK (PS Vita)
Tunnel Vision
TxK is another entry in a long running series of psychedelic shooters from British developer, Jeff Minter. Ever since the days of the Commodore 64, when he unleashed his Mutant Camels onto the world, Jeff has had a borderline obsession with LSD-infused visual madness and farmyard animals - sheep, yaks, camels, llamas, you name it (though I guess it has to be a fairly exotic farmyard to host all of those animals). His most famous creation thus far has to be Tempest 2000, a reboot of Atari's classic 1981 arcade shoot-em-up created for their Jaguar console. It is widely considered to be the best game on the system, and deservedly so, despite there being little in the way of competition. It stuck closely to the formula set by the arcade original, only this time with Minter's unhinged acid-trip take on proceedings. Cue, fireworks, explosions of neon light, wobbling nonsensical text, speak-and-spell speech, sheep noises and a fantastic rave soundtrack.
Wednesday, 19 February 2014
Videogame Soundtrack Special - WipEout Series (PlayStation)
The impact the original Sony PlayStation had back in 1995 is simply astounding. Not only were the 3D visuals absolutely mind blowing, but the games had a darker, grittier edge that separated them from their 16-bit forbears. These were games aimed at adults (well, twenty-somethings and up anyway). Gone were the charming and twee chiptune tracks from previous console generations, replaced with CD quality audio featuring well known rave and dance acts. Suddenly, games were extremely cool, even making appearances in nightclubs at the time. I remember seeing WipEout being demonstrated on a large screen in a GAME store back in the day. There were large crowds standing around gazing up in awe at the visual spectacle on-screen. It was like nothing we had seen before and the air was electric with excitement. For me, it was love at first sight, and I knew then and there that I simply had to own a PlayStation as soon a humanly possible. Since that fateful day, I have had a long term relationship with the WipEout games. To me, they are the PlayStation brand and, along with Ridge Racer and Tekken, are the games that keep the spirit of the original 32-bit machine alive and kicking with each new machine released.
Thursday, 24 October 2013
REVIEW SPECIAL - Crash Bandicoot 1, 2, and 3 (Playstation)
A new hero arrives
Long before Naughty Dog brought us the dark and emotive exploits of a man escorting a young girl across the zombie filled ruins of America, or the cinematic, over-the-top adventures of Nathan Drake in Uncharted - or even before Jak & Daxter finally bested Mario in the 3d platformer stakes - they gave us a certain crazed bandicoot named Crash. This wild eyed, slightly insane, furry critter would go on to star in a multitude of sequels and inevitable spin-off titles created by many different developers, but his debut, and its two sequels on the original Sony Playstation, heralding the start of a new style of platforming game, as well as finally giving Sony a mascot to stand proudly alongside Mario and Sonic.
Wednesday, 2 October 2013
Retro Review - Die Hard Trilogy (Playstation)
People often claim that something can be so bad that it is actually good. I, personally, have never really agreed with this statement, as I usually find that if something is, indeed, bad, then it usually is best avoided. However, I think I may have found the exception to this in the form of Die Hard Trilogy on the original Playstation - a game that constantly makes me laugh out loud (sorry, LOL .. sigh) due to its terrible graphics, completely gratuitous and ridiculous gore, comic voice acting, or liberties taken with the source material. Yet it's a game that I keep coming back to.
Wednesday, 18 September 2013
REVIEW SPECIAL - Road Rash Series 1991 - 2003
REVIEW SPECIAL - ROAD RASH series
I have always had a love-hate relationship with the Road Rash series. From the moment I was first wowed by the motorbike racing game on the Mega Drive way back in 1991, to right now, mere moments after an extended playing session incorporating multiple iterations on different platforms, I have found it a frustrating, yet addictive, experience. The series focuses on a motley bunch of oddballs, outlaws and degenerates as they participate in illegal motorbike races across California to earn cash and have the kind of fun that can only be achieved by breaking the law and the bones of your opponents. You qualify each race by placing 3rd or higher, and money earned can be used to upgrade your existing ride or purchase new bikes.
Monday, 19 August 2013
TOP 10 - 2-Player Retro Games To Play With Your Partner
It Takes Two...
I have been lucky enough to have been blessed with a wonderful girlfriend who is also a gamer. Though, obviously, not the borderline obsessive retro gamer I am proud to be, she appreciates games no matter their age or graphics, and enjoys watching me play story driven titles as much as playing the fun 2-player games alongside (or against) me.
Over the years we have played many titles, both old and new, some of which we played through to the end, others just for short bursts. While many games have kept us entertained, the following 10 games are the ones we have enjoyed the most, and the ones I would recommend to anyone else out there who wishes to enjoy retro gaming with their better half.
Labels:
2 player,
arcade,
Balloon Fight,
co-op,
Double Dragon,
Feature,
girlfriend,
Goof Troop,
Mean Bean Machine,
Mega Drive,
Micro Machines,
Pieces,
Playstation,
Rampage,
SNES,
Toejam & Earl,
Top 10,
Unirally,
Worms,
Zombies
Tuesday, 23 July 2013
TOP 10 - Best Looking Games Consoles
Throughout videogame history there have been a ludicrous amount of machines released - many of which have had numerous different cosmetic revisions over their lifespan. These machines have come in all shapes and sizes - from hulking behemoths that resemble something seen on a 1960's Russian Submarine, to sleek pieces of technology that are so small you could easily lose them down the back of the sofa. We have seen consoles decked in faux-wood panelling, and ones with hardwired controllers with leads so short that the user had to have the damn thing on their lap. Some manufacturers have nailed the design of a console first time around, while others have released revised versions after listening to consumers complaints (or maybe after sobering up in some cases).
Tuesday, 30 October 2012
CLASSIC GAME REVIEW - The Adventure Of Little Ralph (Playstation)
The Adventure of Little
Ralph is a 2D platformer on the original Sony Playstation that
many of you may have missed when it was originally released. You can
be forgiven for doing so however, as it only ever saw release in
it's native Japan. Little Ralph, or Chippoke Ralph No Daibouken
to give its original title, was released in 1999, a time when the
Playstation was getting a bit long in the tooth. Indeed, Sony had
unveiled its Playstation 2 console that would see release in Japan
the following year, and the Sega Dreamcast was already wowing gamers
with its next gen graphics. It also didn't help the game's case that,
as a 2D platformer it belonged to a genre
that was no longer in favour, seen as outdated by many due to
developers mostly focusing on 3D games that took advantage of the
32-bit host software. It is a shame though as Little Ralph is a great
game that deserved more attention, but yesteryear's loss is our gain
and we can now enjoy this hidden gem via the wonders of emulation, or
ebay if you are willing to splash out the high asking prices this
game commands. Little Ralph has a lot in common with Castlevania
Symphony of the Night, it is a 2D platformer that did not sell well
on it's original release, has a cult following, and is expensive to
obtain a copy nowadays. It is also one of the few games that deserve
the high asking price, and is well worth seeking out.
Friday, 19 October 2012
CLASSIC GAME - Castlevania Symphony Of The Night
I have recently finished yet another playthrough of this seminal title. This was the first year I have done so on the XBLA version rather than on the original Sony Playstation hardware, and it has inspired me to take a closer look at this true classic.
Castlevania Symphony of the Night set a new benchmark for 2D platforming adventures when it was released for Sony's Playstation console in 1997. It injected new life into the Castlevania series, which up until that point has been standard platforming fare, albeit highly polished, enjoyable, and challenging fare. It took the exploration template made famous by the excellent Super Metroid on the SNES and imported it into the Gothic world of Castlevania, coining the Metroidvania term that is used frequently to this day. Love or loath the term, due to the popularity and classic status of both games, it will forever be part of the gaming lexicon. Indeed, when hearing it, you know what to expect, 2D platform games with a central world, certain parts which can be explored from the offset, others inaccessible until a suitable ability or power-up is found. Symphony of the Night is the game that cemented this style of play as the template for all 2D platform adventures from then on. It added RPG elements, leveling up, equippable gear and magic items, things that are taken for granted now but at the time were truly ground breaking. Those who have played the more recent handheld iterations of the franchise will be in familiar territory here, indeed, may even wonder what all the fuss is about when playing SOTN, but this was the game that pioneered these elements.
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