Showing posts with label Platformer. Show all posts
Showing posts with label Platformer. Show all posts

Friday, 25 December 2015

A Very Amiga Christmas! 16-Bit Festive Gaming Goodies!


A 16-bit Christmas of Festive Freebies 

Ho Ho Ho, Merry Christmas. Tis the season, etc. etc. Yep, it's that time of year again, and thus the obligatory Christmas themed gaming articles appear online. The problem is, when looking at retro games, they are the same every year - unless some clever so-and-so has created a new homebrew game with a festive spin. Sure, I could cover newer indie games that feature Santa, elves, snowmen and the rest, but there are hardly any new ones and those that do appear are so dire they don't deserve the time spend playing (and writing about) them. Hmm, so what's a guy to do? I know, take a look at games on one of the greatest computers of all time, that's what! 

Friday, 18 December 2015

Indie Review - Ghosts 'N Demons (PC)


Ghosts 'N Demons

Capcoms classic coin-op Ghosts N' Goblins has just celebrated its 30th anniversary, so what better way to celebrate this milestone (other than firing up the original in MAME) than to play an indie re-imagining of this classic coin-op? No, I'm not talking about Locomalito's wonderful Maldita Castilla, released in 2012, but a new kid on the block; the not-very-subtly-named Ghosts 'N DemonsPersonally, I've always had a love / hate relationship with the 1985 original (and its sequel Ghouls 'N Ghosts, released in 1988) as, on the one hand, it contains gorgeous pixel art, a great soundtrack and tight, action-packed platforming. While on the other, it's an obnoxiously difficult game clearly designed to strip arcade patrons of their coins. 

Monday, 14 December 2015

Indie Review - Plasma Fist (PC)



Plasma Fist - Old School Platforming done right!

I have always been a staunch believer in the gaming ethos of 'graphics do not maketh the game' and there are certainly a lot of indie games that require that mindset in order to engage with them. Plasma Fist, on first appearance, is one such game - a classic platform blaster that has a wonderfully old school 8-bit look that reminds one of Lode Runner or Jetpack

Thursday, 5 November 2015

Super Mario Maker UPDATE! Plus, what we still want to see in the game!


Free update is now live!

Hot on the heels of my Super Mario Maker review (here), I wanted to follow up by taking a more in-depth look at the exact features missing from this fantastic game. From missing animations and power-ups to the inability to create sloped terrain, there are certainly some issues that stop Super Mario Maker from being the true Super Mario Bros creation tool it could be. Some are minor, but others are so glaring that they render the opportunity to recreate most of your favourite Super Mario Bros 3, Super Mario World and New Super Mario Bros levels impossible. But just as I was about to post this article, news spread online of a free update from Nintendo that adds new content and fixes. I will cover these first before continuing! Now today, the patch is up for download (or yesterday if you live in the USA). I will take a quick look at what has been added before looking at the features we would like to see in future updates!

Monday, 21 September 2015

Review - Super Mario Maker (Wii U)


Celebrating your 30th birthday in style

It has been a long, long time since I have felt as excited about a game release as I have with Nintendo's brand new Mario creation title. Not since the days of my youth have I pre-ordered a game well in advance of it's release date and waited with baited breath for it to turn up on my doorstep, ready to be ripped open (well, very carefully opened anyway, this was a limited edition after all) and thrust into the console without delay. But this is no ordinary game, this is Super Mario Maker

Wednesday, 12 August 2015

Nintendo Wii U - My Favourite Current Gen Console & Why You Should Buy One


Nintendo - Still working their magic after 30 years!

This year I have owned and played on all three of the current generation of consoles - Sony's PS4, Microsoft's Xbox One and Nintendo's Wii U. Now, I will be the first to admit that 'modern' games have not be doing it for me for several years now. While, naturally, I still enjoy the smaller indie titles that appear on Steam and other machines (especially the PlayStation Vita), the main 'triple A' titles have left me cold. I have sat down and dedicated time to games such as GTA V, Assassins Creed : Black Flag, Far Cry 4, Drive Club, Forza Horizons 2 and Batman Arkham City, but all of them have felt uninspired, bland and, more importantly, not much fun to play. So, I have generally stuck to a mix of indie games, classic arcade games on MAME, and retro titles on platforms such as the Sega Saturn, SNES, N64, or whatever random console I have purchased that week.

Monday, 10 August 2015

Review - Eternum (PC)


Eternum

Hot on the heels of my review of the excellent 80's arcade game, Baluba-Louk No Densetsu, comes a follow up review. This time I take a look at a brand new indie game that takes a great deal of inspiration from Able Corp's wonderful platformer, as well as a huge nod to Capcom's Ghosts 'N Goblins series. This inspiration is immediately apparent, in fact, the developer has referred to the game as an unofficial sequel to the Ghosts 'N Goblins games, with the hero being no other than Arthur the knight himself. Now an old man, Arthur is on a purely selfish quest. Instead of rescuing his beloved, he is now on the hunt for magical orbs that grant the owner eternal youth. I am not sure why Arthur is alone - clearly his damsel in distress wasn't as into the relationship as he was and has done a runner in the interim. You have to feel sorry for the guy, especially considering how brutally hard the challenges he faced to rescue her were.

Tuesday, 4 August 2015

Retro Review - Baluba-Louk No Densetsu (Arcade)


The original Tomb Raider

Ok, arcade fans! I am here once again to bring you another obscure coin-op gem that deserves your attention. This time it's the turn of the catchily titled Japanese game Baluba-Louk No Densetsu (just rolls off the tongue doesn't it!). Released way back in 1986, Baluba was another colourful 2d platform, collect-em-up, in a very similar vein to the Tehkan classic, Bomb Jack - one of my all time favourite games! Playing as a cute little explorer dude, your aim is to move around the small underground stages grabbing every single treasure chest, while avoiding the brightly-coloured beasties that patrol the stages. 

Thursday, 28 August 2014

Review - Lovely Planet (PC)


Sugar Coated FPS

As a huge, huge fan of old school, 90's style first person shooters I usually take the time to play anything even remotely resembling classic titles such as Wolfenstein 3D, Doom and Quake, so it was mere seconds between me seeing Lovely Planet on Steam and making a purchase. Sure, the graphics looked cutesy and twee, but I figured it could be a wonderfully humorous combination of Doom and Super Mario Bros. Unfortunately I was left painfully disappointed by the incredibly linear stages and the simplistic 'infinite runner' style gameplay.

Friday, 15 August 2014

Review - Rogue Legacy (Vita, PS3, PS4)


Grindhouse

Back in October 2013 I reviewed Rogue Legacy on PC. Now, 10 months later, this roguelike platformer has found its way to Sony's fantastic and painfully underrated Vita console. And do you know what? I had a far more enjoyable time with it this time around. For those of you unfamiliar with the game, Rogue Legacy is a 2d platformer in which you explore a Castlevania-esque castle, defeating baddies with your sword and spells, collecting as much loot as you can. Upon your death you choose a new character, spend the loot you gathered before dying on stats and equipment upgrades, and enter a completely new, randomly generated castle to do it all over again. The aim being to level yourself up enough to face off against one of the four bosses located in the four different areas that make up the game world. 

Wednesday, 23 July 2014

Review - Another World 20th Anniversary Edition (Vita)


A World of Pain

Originally an Amiga title, Another World (or Out Of This World in the USA) blew gamers away in the early 1990's thanks to its impressive animation and atmospheric alien world to explore. You played as Lester, a young professor working on dangerous particle acceleration experiments. One night, after arriving late at the lab one night (in his Ferrari, as the computer needlessly points out) to continue his work, disaster strikes when lightning hits the roof during a critical moment in the experiment. Lester is then transported to a strange alien world, and must escape. It was a pioneering title that would pave the way for more expansive adventures such as the unconnected follow-up title Flashback, Abe's Odyssey, and Tomb Raider. It could perhaps be considered the Uncharted of the time.

Wednesday, 16 July 2014

Review - Guacamelee! Super Turbo Championship Edition (Xbox 360)


¡Ay caramba!

As many of you who read this site will know, the so-called Metroidvania sub-genre is one of my favourite types of game. 2D platformers are my passion and have always appealed to me a million times more than even the best 3D offerings (Mario 64 I'm looking at you). So any new game laying claim to the Metroidvania tag is always going to be a cause of much excitement. It was this excitement that got me playing the original version of Guacamelee! on the PS3 last year. It was a beautiful homage to classic SNES game Super Metroid (even containing many unsubtle nods to its source of inspiration) that added a welcome sense of humour to proceedings. Unfortunately, I was never able to beat the game and frustration led me away and, I'm embarrassed to say, I completely forgot about it. Well, I can now right that wrong as Guacamelee! is back in a new and improved 'Super Turbo Championship Edition' (Capcom would be proud of that title!) which adds new content and mechanics and irons out many of the issues of the original version.

Monday, 30 June 2014

Review - Max : The Curse of Brotherhood (Xbox 360, Xbox One, PC)


O Brother, Where Art Thou?

As anyone who has one will attest to, having a younger brother can be a real pain in the ass. They use or steal your stuff, embarrass you in front of your friends and are generally a thorn in your side until you are are old enough to move out. Max's little brother Felix is no different. Max returns home from school one day only to discover the little runt is in his room again, playing (and breaking) his toys. So, Max does what anyone would do in his situation. He goes online and finds a spell that will rid him of his younger sibling for good. Moments after he utters the magical words a portal opens up and a monsterous claw comes through and pinches Felix right from under Max's nose. Being a decent sort, Max dives in after his little bro in order to save him. So thus begins Max's adventure, a journey that will take him through sandy deserts, deserted towns, lush forests, dank caves and lava filled pits. All in a desperate bid to rescue Felix from the clutches of Mustacho, an geriatric evil wizard kinda guy, who intends to switch bodies with Felix in order to regain his youth. 

Tuesday, 27 May 2014

REVIEW - Putty Squad (PS Vita)


Like putty in my hands

Retro gamers and owners of Commodore's wonderful Amiga computer will be familiar with System 3's Putty games. The first, simply entitled Putty, was released in 1992 to favourable reviews, and gained a loyal fan-base thanks to the zany humour and stretchy protagonist. The sequel, Putty Squad, developed two years later, never made it to the system, instead finding a home on Nintendo's SNES console. This was due to the Amiga being a bit long in the tooth by this stage, and the publishers not wanting to risk releasing the, already completed, game to market. All was not lost, however, as System 3 finally released the Amiga 1200 version of Putty Squad - available as a free downloadable disk image - in 2013, as a warm up to the brand new reboot that is now doing the rounds on the PS4, 3DS, and now PS Vita. So, does the remake do the original justice? And is it still relevant in 2014, when fantastic 2D platformers such as Spelunky, Fez, Super Meat Boy and Rayman Legends exist?

Saturday, 24 May 2014

8BitBoy - Super Mario Bros clone hits Steam


Super Mario Dross

Last year (February to be precise) I reviewed a free indie game for the PC, 8BitBoy (see full review, here). Basically a no frills ripoff of Super Mario Bros and Great Giana Sisters, its complete mediocrity left me cold, and I awarded it a measly 4 out of 10 score. Well, it's back, only this time it's on Steam and is no longer free. The developers contacted me to inform me of this 'new and improved' version, so I felt a slight revision to the previous review was in order, hoping that this new version would correct many of the problems in the free iteration.

Thursday, 10 April 2014

Kero Blaster - From the makers of Cave Story - coming this May!


New Studio Pixel game, Kero Blaster, is almost upon us!

Cave Story is a very well known PC Indie game that was created by Japanese developer, Studio Pixel. Released as freeware back in 2004, it quickly gained popularity thanks to its cute, pixellated graphics, quirky (read, Japanese) story, and Metroidvania style open world platforming. Such was its popularity that it was remade and enhanced for general release on Nintendo's Wiiware and DSiware services in 2010, with a further enhanced version, entitled Cave Story+ hitting Steam a year later and Nintendo's 3DS the year after that.

Saturday, 29 March 2014

New Indie Action Platformer - Action Mogura - beta available


Action Mogura, or Action Mole if translated from its native Japanese, is a new action platformer with Metroidvania elements from developer, Kro Bon Station. Currently in the unfinished beta stage of development, this action packed uber-Japanese game has bags of potential. Featuring a chubby brown mole who is capable of hurling large Hadouken style fireballs at his robotic adversaries, it is clear that this is a game that doesn't take itself too seriously - though it can often to be hard to tell with Japanese games. 

Sunday, 23 March 2014

Wizard Wizard - a free indie platformer with hints of Super Meat Boy


Wizard Wizard is a short, but sweet, 2D platform game that apes the masochistic twitch-jumping antics of games like Super Meat Boy. The princess has been kidnapped (surprise, surprise) and it's up to you, the titular Wizard, to rescue her. Each of the single screen stages presents a locked exit door and a key, located somewhere hard to reach. Between you and said key are the usual assortment of saw blades and rotating spikey death things one would expect. Using only the power of jumping and double jumping, you must perform pixel perfect movements in order to nab the key and reach the exit. It's simplistic and very short, yet Wizard Wizard is still worth a playthrough thanks to the not-too-taxing difficulty level, basic yet charming pixel art and music, and the fact that it doesn't take itself at all seriously - owls will make comments such as "Give me $10" or the more stating-the-obvious, "I'm an owl".

Saturday, 15 March 2014

Retro Review - The Goonies (NES)


Goonies Never Say Die

Everyone has a favourite childhood movie. For me it was the 1985 Spielberg flick, The Goonies, a kids adventure that saw a group of friends search for a pirate's gold after discovering an old map in their parent's attic. Cue the rounding up of a bunch of oddballs - some far less keen to go on said quest than others - a group of comical yet cruel bad guys on the hunt for the same treasure, and an underground cave system fraught with peril. It was perfect escapism for the younger me, and I still enjoy it to this day. On paper, the premise of The Goonies sounds like perfect videogame material, and obviously Konami thought so too, producing an NES adaptation of the movie a year later. 


Thursday, 6 March 2014

Review - Nom Nation (PSP Minis / PS Vita)


Playing with your food

The word 'Edutainment' is usually enough to send gamers running for the nearest exit. Whether it's the unnecessary addion of arithmatic or spelling in games such as Donkey Kong Math or Word Rescue, tedious historical searchings in Carmen Sandiego, or the downright laughable (for all the wrong reasons), diabetes related shenanigans in the appalling Captain Novalin, throwing learning into the mix is usually a recipe for boredom. Even Nintendo superstar Mario isn't infalable, with his shoddy educational exploits, Mario Is Missing and Mario's Time Machine proving that the classroom has no place in gaming.