Showing posts with label PS3. Show all posts
Showing posts with label PS3. Show all posts

Friday, 15 August 2014

Review - Rogue Legacy (Vita, PS3, PS4)


Grindhouse

Back in October 2013 I reviewed Rogue Legacy on PC. Now, 10 months later, this roguelike platformer has found its way to Sony's fantastic and painfully underrated Vita console. And do you know what? I had a far more enjoyable time with it this time around. For those of you unfamiliar with the game, Rogue Legacy is a 2d platformer in which you explore a Castlevania-esque castle, defeating baddies with your sword and spells, collecting as much loot as you can. Upon your death you choose a new character, spend the loot you gathered before dying on stats and equipment upgrades, and enter a completely new, randomly generated castle to do it all over again. The aim being to level yourself up enough to face off against one of the four bosses located in the four different areas that make up the game world. 

Wednesday, 19 February 2014

Videogame Soundtrack Special - WipEout Series (PlayStation)


The music of WipEout

The impact the original Sony PlayStation had back in 1995 is simply astounding. Not only were the 3D visuals absolutely mind blowing, but the games had a darker, grittier edge that separated them from their 16-bit forbears. These were games aimed at adults (well, twenty-somethings and up anyway). Gone were the charming and twee chiptune tracks from previous console generations, replaced with CD quality audio featuring well known rave and dance acts. Suddenly, games were extremely cool, even making appearances in nightclubs at the time. I remember seeing WipEout being demonstrated on a large screen in a GAME store back in the day. There were large crowds standing around gazing up in awe at the visual spectacle on-screen. It was like nothing we had seen before and the air was electric with excitement. For me, it was love at first sight, and I knew then and there that I simply had to own a PlayStation as soon a humanly possible. Since that fateful day, I have had a long term relationship with the WipEout games. To me, they are the PlayStation brand and, along with Ridge Racer and Tekken, are the games that keep the spirit of the original 32-bit machine alive and kicking with each new machine released.

Wednesday, 1 January 2014

Indie & Retro Awards 2013


A year in review

So, the year has finally coming to a close, leaving behind 365 days of indie gaming excellence. I have experienced many games this year - too many to count, in fact - from triple-A blockbusters such as The Last of Us and Bioshock Infinite to indie titles like Papers Please, I am Level and Tiny Thief. 2013 was the year I finally viewed mobile gaming as more than something you only do when very bored, thanks to some wonderful Android games, and it was also the year I finally gave the Sega Saturn the (re)attention it deserved.


Wednesday, 20 November 2013

Review - Dragon's Crown (PS3)


Back to the old school!

The scrolling beat-em-up doesn't get much love these days, as developers struggle to find new ways to keep them fresh for modern audiences, but in their heyday they were incredibly popular. Capcom were undoubtedly the masters of the genre, and were also responsible for injecting some much needed depth into an otherwise simplistic type of game when they released the excellent licensed Dungeons and Dragons games, Tower of Doom and Shadow Over Mystara. These titles added RPG-lite elements, a decent fantasy storyline, and magic spells and equipment to be used in battle, and proved to be a great success in the smokey arcades of the 1990's. The next big title that would follow a similar path was the sublime Guardian Heroes on the Sega Saturn by the talented folks at Treasure - with a Japanese anime visual style and far more levelling up options and alternative routes through stages - this game remains the pinnacle of this hybrid genre. Then things went quiet... until now. 

Monday, 30 September 2013

REVIEW - Pac-Man Championship Edition DX + (XBLA)



Wakka Wakka Wakka

Still officially one of the best games on XBLA, as voted by me, Pac-Man Championship Edition DX (Phew!) is one the greatest updates to a classic game ever created, as well as being more addictive than the tastiest of crack rocks. I have ploughed many, many hours into the 2010 release, shunning such trivial necessities such as sleep and food in order to spend hour upon hour munching dots and ghosts to a psytrance soundtrack. Now, 3 years later, we have some fresh new DLC to devour like the gluttonous Pac-Man whores we all are. 


Friday, 13 September 2013

REVIEW - Castle Of Illusion starring Mickey Mouse (PS3)


16-bit Magic for 2013

Nostalgia is big business these days. We have seen many HD re-imaginings of fondly remembered games of yesteryear hit the modern platforms in recent years, from Spelunker HD and Elevator Action Deluxe, to the more recent Superfrog HD, the excellent (albeit, flawed) DuckTales Remastered and the disappointing Flashback HD, now it is the turn of sublime Mega Drive title Castle of Illusion. The original game from 1990 was a cutesy platformer that was a runaway success due to its gorgeous cartoon visuals, catchy music and well designed levels that saw you navigating a library, forest and worlds made of sweets and toys. It was excellent, deserving all the praise and attention it received and it still holds up well today. Now 23 years later Sega have seen fit to produce a modern reboot, but can a simple cartoon platformer hold its own in this day and age, especially with competition from original titles like Rayman Legends?


Saturday, 24 August 2013

REVIEW - DuckTales Remastered (PS3)


Life is Like a Hurricane...


DuckTales A-Whoo-oo! Come on, you know you have the insanely catchy tune playing along in your head now. To say I was excited by the announcement last year that the NES classic, DuckTales, was to be remastered in HD for a whole new audience would be a huge understatement. In fact, it's slightly disconcerting just how excited I was, far more so than 33 year old man should rightly be about a Disney game starring cartoon ducks. Childlike glee aside, it's always great to see classic games of the 8 and 16-bit era being revamped, but the expectations from retro gamers such as myself can often be too much for the modern remakes to live up to. Nostalgia is a powerful emotion, and rose tinted spectacles can often lead to any reboot being unfairly dismissed as unworthy of the original. So how does closely DuckTales Remastered stick to the original formula set by the 1989 original and can it stand on its own webbed feet in 2013?


Tuesday, 23 July 2013

TOP 10 - Best Looking Games Consoles



Throughout videogame history there have been a ludicrous amount of machines released - many of which have had numerous different cosmetic revisions over their lifespan. These machines have come in all shapes and sizes - from hulking behemoths that resemble something seen on a 1960's Russian Submarine, to sleek pieces of technology that are so small you could easily lose them down the back of the sofa. We have seen consoles decked in faux-wood panelling, and ones with hardwired controllers with leads so short that the user had to have the damn thing on their lap. Some manufacturers have nailed the design of a console first time around, while others have released revised versions after listening to consumers complaints (or maybe after sobering up in some cases). 


Tuesday, 11 June 2013

SPELUNKY (XBLA version) coming to PC, PS3 and Vita this Summer!



OK, OK. Settle down. I know you are excited. I am too!

As you have guessed by the title of this thread, Spelunky is coming home to the PC. As anyone who has played the enhanced XBLA version will know, this is a very good thing indeed. Originally starting life in 2008 as a freeware PC title, Spelunky soon gained huge popularity due to its wonderful pixel graphics, solid platforming action, addictive gameplay and maddening difficulty. It managed to perfectly combine a fantastic 2D platformer with elements of the Roguelike genre. Permadeath, randomly generated levels and items, and no saves or continues made Spelunky a hardcore title. But hardcore titles always gain the biggest cult followings, and the one man behind the genius, Derreck Yu, revealed that an Xbox Live Arcade version was in the works.


Thursday, 23 May 2013

REVIEW (REVISED) - Capcom Arcade Cabinet (XBLA / PS3)



** Capcom Arcade Cabinet is now 2000 points for the entire selection of 17 games. I have heavily revised my original review to ignore the poor pricing policies up until this point - as well as the smack in the face to loyal fans who wanted to support Capcom and play these games from day one. I have also spent more time with each game to re-write my analysis of each.

You can still read the original review here **

After the unfortunate failure of the underrated Game Room service, the release of half hearted compilations such as Midway Arcade Origins and the total lack of anything from Taito (boo!), retro arcade games have had a bad run this generation. The exception to this might be the excellent Namco Museum - Virtual Arcade compilation, but even this had flaws. So, while still excited about the prospect of playing old Capcom arcade games on my 360 or PS3, I remained sceptical about what would actually be delivered. While there is disappointment to be had in the lack of certain titles, what's here is a pretty decent selection of Capcom's 1980's library.

Saturday, 9 March 2013

The Spelunker Collection - European Release Confirmed!


Exciting news for any fans of the Spelunker series. Tozai themselves have confirmed that the epic Spelunker Collection will be getting a UK (and the rest of Europe) release on Playstation Network.

Having already been released in Japan to celebrate the 30th Anniversary of Spelunker, those of us in the West were left wondering if we would see the delightful cave explorer on our shores. A US release was confirmed for later in the year, but no word was given on a European release. Until now. So far no date has been confirmed, but the news that it will be coming is enough for now.

Wednesday, 6 March 2013

REVIEW - Capcom Arcade Cabinet (Xbox 360 / PS3)




1980's Arcade Deju Vu

After the unfortunate failure of the underrated Game Room service, the release of half hearted compilations such as Midway Arcade Origins and the total lack of anything from Taito (boo!), retro arcade games have had a bad run this generation. The exception to this might be the excellent Namco Museum - Virtual Arcade compilation, but even this had flaws. So, while still excited about the prospect of playing old Capcom arcade games on my 360 or PS3, I remained sceptical about what would actually be delivered. Unfortunately it would appear my scepticism was well founded, as what we have here is the most uninspiring selection of 1980's 'classics' I have yet seen.

Capcom have the ability to release wonderful retro compilations, as seen in their collections on PS2, Xbox and PSP. The Capcom Classics packages contained all the arcade games you would expect, with several you wouldn't, and provided excellent value for money. I had hoped that here, Capcom would re-release all those titles again, with the added bonus of HD visuals and online leaderboards. However, 'twas not to be, and instead we are left with an extremely watered down version of those packs.

Monday, 4 March 2013

REVIEW - The Unfinished Swan (PS3)



There is an ongoing (it would seem) discussion in popular culture regarding video games. Can they be considered art? It is a fairly tedious discussion of which I will save you all the trouble by stating the answer. Yes, yes they can. If dancing, poetry and, especially, movies are considered art then video games must be too. Of course some games, like movies, are more arty than others. It's A Wonderful Life would probably be considered to have more artistic merit than, say, Bad Boys 2. And a game like The Unfinished Swan will certainly convince a lot more people of gaming's contribution to cultured media than Saints Row The Third. Indeed any game that starts off with a blank (read – completely white) screen with no clue as to what to do, clearly slides itself into the art game camp, as well as showing some serious balls too. It only takes a few seconds of tapping the various buttons until you locate the 'fire' button and a black ball arcs from your cross-hair. It makes contact with a surface and with a messy splatter, covers the area with black paint. It then clicks that you must reveal the world around you using this paint, identifying the walls, pathways and objects in the world around you. Welcome to The Unfinished Swan.

Saturday, 2 March 2013

REVIEW - Tales from Space : Mutant Blobs Attack (PC)



They Came From Outta Space

So, Mutant Blobs Attack, a bit of a give-away in the title there, but then anything featuring slimy lumps of alien jello is hardly going to be called Mutant Blobs Take You out for Coffee and a Chat now is it? An updated version / semi-sequel to the previous Tales from Space game, About A Blob, that appeared on the PS3 in  2011, Mutant Blobs Attack is an extremely quirky and amusing 2D platform devour-em-up. A giddy mix of Pac Man, Katamari Damacy and the excellent, Globdule on the Amiga (look it up) that takes its inspiration from the 1950's Sci-Fi B-movies that featured gelatinous monsters from other planets (usually Mars).

The flimsy story that mirrors those found in the aforementioned B-movies has our titular blob escaping from captivity in a science lab on Earth. Rather than chill out and catch the next bus home, he decides to wreak a terrible vengeance on humanity. He does this by eating everything, and I mean everything, in sight. Blob has clearly no concern for cholesterol or looking good on the beach this summer, but then he's a blob so what's he got to worry about?

Thursday, 28 February 2013

REVIEW - Shatter (PS3 / PC)



Bat and ball games have been around since the very start of video games. Atari's Pong is the game everyone will probably think of when asked to name the first computer game (they would be wrong of course – but it's a good guess) as its simplistic gameplay is an iconic image of early gaming. Breakout came soon after, way back in 1976, and added bricks to destroy with the ball, giving the game more of a single player focus. Taito came out with their own take on the format a decade later with the excellent Arkanoid. Taito added power-ups that granted treats such as multiballs, a laser for destroying the bricks, and one that would increase the size of your paddle. Enemies were also added and would move around the screen, getting in the way of your brick busting efforts. After that the genre didn't really expand much. New games such as Breakout 2000 on the Atari Jaguar and Breakout on Sony's PlayStation added a 3d perspective to the mix, but only made the experience slightly more confusing on the eye. There were also sequels to both Arkanoid and the original Breakout, but that was about it. After all, how can you really expand on such a simple formula? Well now we have the answer with Sidhe Interactive's Shatter. Released on PS3 first back in 2009, and on PC a year later, Shatter is a modern take on the most aged of video game staples. And it is bloody brilliant.

Sunday, 24 February 2013

REVIEW - Spelunker HD (PS3)


The original cave explorer is back... in HD!

The original Spelunker is a classic 1984 Atari 400 game, but is more commonly known for the NES port that came out a year later. I have always had a soft spot for the home console version despite it being absolutely infuriating to play. It was this love for the Nintendo port, as well as the arcade version released that same year, that made Spelunker HD a game I have always had on my 'to play' list since its release in 2011. Much to my chagrin it never came out on either XBLA or PC, denying me the opportunity to discover whether it lived up to its predecessor. The low Metacritic score and amount of reviews bitching and moaning about its difficulty and miserable gameplay was a concern, but I wanted to see for myself. Only having recently purchased a PS3, I decided it was now or never and took the plunge, and boy am I glad I did.

Tuesday, 5 February 2013

REVIEW - Derrick The Deathfin (PC / PSN)



They're going to need a bigger boat

Poor old Derrick, you have to feel sorry for him really. There he is, swimming along engaged in an important chat with his parents regarding the dangers of man, when suddenly, and rather ironically, Boom! Momma and Poppa Deathfin are hoovered up into a giant pipe lowered into the salty depths by the greedy and immoral M.E.A.N corporation. After being cruelly emulsified and reduced to tins of Sharkfin Chunks, Derrick's poor parents are no more. Being a shark, little Derrick doesn't sit around blubbing, oh no. He swears vengeance and immediately sets out to avenge his family and end M.E.A.N. Corps continual polluting and plundering of the sea's resources.

Developed by Different Tuna, with financial backing and support from Channel 4 and Screen Yorkshire, Derrick The Deathfin is something very different indeed.


Thursday, 31 January 2013

REVIEW - The Cave (PC / PSN / XBLA)



Let's Get Spelunking

For many gamers of a certain age, the name Ron Gilbert will set the heart racing with excitement, for it was he who brought us such classic adventure games as Maniac Mansion, its sequel Day Of The Tentacle and, of course, Monkey Island 1 and 2. These games are considered the very best the genre has to offer and have captivated gamers over the years with their intuitive interfaces (thanks to the excellent SCUMM engine), cartoon graphics, witty dialogue (often with full speech), and devious and amusing puzzles to solve. Of course, Ron wasn't alone in creating these games, he was joined by the talents of Dave Grossman and Tim Schafer. Schafer also created Full Throttle and Grim Fandango, so his involvement in The Cave only builds the expectations and excitement further. With these two adventure gaming geniuses behind its production you have a guaranteed win on your hands. Or do you?

Saturday, 19 January 2013

REVIEW - Retro City Rampage (XBLA / PS3)



Observant readers of this site will notice that I have already reviewed the PC version of Retro City Rampage, giving it a fairly harsh score based on both my experience playing the game and the incredible disappointment I felt after waiting several years for it to finally materialise. Now that the dust has settled and a new Xbox Live Arcade version has arrived I felt it was time to come back to it with a fresh set of eyes and no preconceptions. While the core game remains the same, there are many notable improvements to the gameplay and as such I had a great deal more fun with it than the PC version.

The brainchild of just one man, Brian Provinciano, Retro City Rampage started life as a homebrew NES game based on Grand Theft Auto. Entitled Grandtheftendo, it soon grew far too big for its hardware boots and so Brian made the logical choice to produce it for PC instead. With the limitations removed he aimed bigger and soon a whole sandbox world was born. He wanted to stick closely to the NES roots so began adding references to classic 8-bit games. This soon incorporated TV and movie references from the same era and, as more and more nods to classic shows and games were added, Retro City Rampage was soon a full blown parody game.

Wednesday, 16 January 2013

REVIEW - Knytt Underground (PC / PS3)


Stepping into the Darkness

In 2007 an indie game called Knytt Stories was released, itself a follow up to the original Knytt, released the previous year. Both were lovely 2D platform games with the emphasis on exploration. Indeed, there were no enemies to kill, or game over screens. You were tasked with exploring the large open world, finding special abilities to reach new areas in the classic Metroidvania style. Knytt Stories was the more polished game, and soon build up a large fan base which led to a plethora of user made levels. The core Knytt Stories levels, made by the game's developer, Nicklas 'Nifflas' Nygren, involved a small girl named Juri, searching for a machine that is draining the colour from the world she inhabits. Later user levels had their own storylines and were often very unique, almost feeling like completely different games. Nygren has released other 2D platformers, also heavily based around exploration. Within a Deep Forest had you playing as a bouncing ball, and NightSky was a physics based puzzle platformer. Saira was another Metroidvania, this time set on a distant planet, with some new abilities thrown in such as being able to briefly transform into a ball of light that could be controlled to reach previously inaccessible areas. All these games were enjoyable, and oozing atmosphere, so it was with a sense of excitement that I came to play the new Knytt game, Knytt Underground.