Showing posts with label Xbox 360. Show all posts
Showing posts with label Xbox 360. Show all posts

Wednesday, 16 July 2014

Review - Guacamelee! Super Turbo Championship Edition (Xbox 360)


¡Ay caramba!

As many of you who read this site will know, the so-called Metroidvania sub-genre is one of my favourite types of game. 2D platformers are my passion and have always appealed to me a million times more than even the best 3D offerings (Mario 64 I'm looking at you). So any new game laying claim to the Metroidvania tag is always going to be a cause of much excitement. It was this excitement that got me playing the original version of Guacamelee! on the PS3 last year. It was a beautiful homage to classic SNES game Super Metroid (even containing many unsubtle nods to its source of inspiration) that added a welcome sense of humour to proceedings. Unfortunately, I was never able to beat the game and frustration led me away and, I'm embarrassed to say, I completely forgot about it. Well, I can now right that wrong as Guacamelee! is back in a new and improved 'Super Turbo Championship Edition' (Capcom would be proud of that title!) which adds new content and mechanics and irons out many of the issues of the original version.

Monday, 30 June 2014

Review - Max : The Curse of Brotherhood (Xbox 360, Xbox One, PC)


O Brother, Where Art Thou?

As anyone who has one will attest to, having a younger brother can be a real pain in the ass. They use or steal your stuff, embarrass you in front of your friends and are generally a thorn in your side until you are are old enough to move out. Max's little brother Felix is no different. Max returns home from school one day only to discover the little runt is in his room again, playing (and breaking) his toys. So, Max does what anyone would do in his situation. He goes online and finds a spell that will rid him of his younger sibling for good. Moments after he utters the magical words a portal opens up and a monsterous claw comes through and pinches Felix right from under Max's nose. Being a decent sort, Max dives in after his little bro in order to save him. So thus begins Max's adventure, a journey that will take him through sandy deserts, deserted towns, lush forests, dank caves and lava filled pits. All in a desperate bid to rescue Felix from the clutches of Mustacho, an geriatric evil wizard kinda guy, who intends to switch bodies with Felix in order to regain his youth. 

Thursday, 8 May 2014

Review - Twin Tiger Shark (Xbox Indie)


An indie tribute to classic arcade shmups, now on your Xbox 360!

Wide Pixel Games, or Mikael Tillander as he is known to his friends, is back with another Xbox indie title following a string of enjoyable and well made titles. Twin Tiger Shark is a vertical scrolling shmup that obviously has a hard-on for classic coin-op shooters from the late 80's and early 90's, most notably those of developer Toaplan. Both the visuals and sound mimic the look of the arcade games of yesteryear perfectly, giving it an air of authenticity that will delight fans of titles such as Capcom's 1942 series, Raiden and especially Toaplan's Twin Hawk, Twin Cobra and Fireshark. Indeed, the likeness is so spot-on that I initially thought it was a straight-up clone of one of those titles, so much so that I had to boot up MAME in order to discover which one it was. I never found a match, of course, but it pays such faithful tribute to their various titles that it's hard to tell - from the almost identical plane to the one used in Twin Hawk, the similar plane formations, background environments and soundtrack of Fireshark, or the enemy vehicles seen in Twin Cobra, every element of Twin Tiger Shark appears to be from a Toaplan title.

Wednesday, 1 January 2014

Indie & Retro Awards 2013


A year in review

So, the year has finally coming to a close, leaving behind 365 days of indie gaming excellence. I have experienced many games this year - too many to count, in fact - from triple-A blockbusters such as The Last of Us and Bioshock Infinite to indie titles like Papers Please, I am Level and Tiny Thief. 2013 was the year I finally viewed mobile gaming as more than something you only do when very bored, thanks to some wonderful Android games, and it was also the year I finally gave the Sega Saturn the (re)attention it deserved.


Friday, 13 September 2013

REVIEW - Castle Of Illusion starring Mickey Mouse (PS3)


16-bit Magic for 2013

Nostalgia is big business these days. We have seen many HD re-imaginings of fondly remembered games of yesteryear hit the modern platforms in recent years, from Spelunker HD and Elevator Action Deluxe, to the more recent Superfrog HD, the excellent (albeit, flawed) DuckTales Remastered and the disappointing Flashback HD, now it is the turn of sublime Mega Drive title Castle of Illusion. The original game from 1990 was a cutesy platformer that was a runaway success due to its gorgeous cartoon visuals, catchy music and well designed levels that saw you navigating a library, forest and worlds made of sweets and toys. It was excellent, deserving all the praise and attention it received and it still holds up well today. Now 23 years later Sega have seen fit to produce a modern reboot, but can a simple cartoon platformer hold its own in this day and age, especially with competition from original titles like Rayman Legends?


Tuesday, 3 September 2013

XBOX Live End of Summer Sale - Grab some great bargains on XBLA!



Today marks the start of the End of Summer Sale on Xbox Live and there are some really good deals on offer that I wanted to bring to your attention. With a varied selection of decent games and up to 75% reductions, there is definitely something here for everyone. With no deadline set for the end of the sale, I recommend heading over as soon as you can and seeing what catches your eye.

Saturday, 24 August 2013

REVIEW - DuckTales Remastered (PS3)


Life is Like a Hurricane...


DuckTales A-Whoo-oo! Come on, you know you have the insanely catchy tune playing along in your head now. To say I was excited by the announcement last year that the NES classic, DuckTales, was to be remastered in HD for a whole new audience would be a huge understatement. In fact, it's slightly disconcerting just how excited I was, far more so than 33 year old man should rightly be about a Disney game starring cartoon ducks. Childlike glee aside, it's always great to see classic games of the 8 and 16-bit era being revamped, but the expectations from retro gamers such as myself can often be too much for the modern remakes to live up to. Nostalgia is a powerful emotion, and rose tinted spectacles can often lead to any reboot being unfairly dismissed as unworthy of the original. So how does closely DuckTales Remastered stick to the original formula set by the 1989 original and can it stand on its own webbed feet in 2013?


Monday, 12 August 2013

REVIEW - One Finger Death Punch (Xbox Live Indie)



Fear does not exist in this dojo!

Sometimes a game appears on the Xbox Indie channel that really impresses me. But for every Escape Goat, Super Amazing Wagon Adventure, Shark Attack or Qrth-Phyl there are 1000 other software abominations stinking up the service. I foolishly and prematurely assumed that One Finger Death Punch would fall firmly into the latter, but it turns out to be one of the most exciting and downright fun games on XBLIG right now.



Tuesday, 23 July 2013

TOP 10 - Best Looking Games Consoles



Throughout videogame history there have been a ludicrous amount of machines released - many of which have had numerous different cosmetic revisions over their lifespan. These machines have come in all shapes and sizes - from hulking behemoths that resemble something seen on a 1960's Russian Submarine, to sleek pieces of technology that are so small you could easily lose them down the back of the sofa. We have seen consoles decked in faux-wood panelling, and ones with hardwired controllers with leads so short that the user had to have the damn thing on their lap. Some manufacturers have nailed the design of a console first time around, while others have released revised versions after listening to consumers complaints (or maybe after sobering up in some cases). 


Friday, 14 June 2013

REVIEW - State of Decay (XBLA)


More Brains!

Zombies are everywhere, and I am not talking about walking our streets in search of brains. I am speaking of the colossal popularity of the undead in modern entertainment. With a plethora of recent zombie games on consoles (Naughty Dog's The Last of Us, and Techland's Dead Island Riptide), MMOs on PC (Dayz and War Z) and a big budget movie in cinemas (World War Z), it would seem that shuffling cadavers on the hunt for human flesh are inescapable.

As a fan of post-apocalyptic scenarios, I have been eagerly awaiting this new open world action RPG from Undead Labs. The chance to explore a sandbox environment, sneaking down ruined city streets, looting chests and shelves for vital supplies, dealing with other human survivors and, of course, caving in the heads of those pesky flesh eaters, is an exciting prospect. Dead Island has been the closest I have come to achieving these survivalist fantasies so far, but now State of Decay takes the crown. It is, without a doubt, the most satisfying survival zombie experience ever created. But it is not without its flaws.


Thursday, 22 November 2012

REVIEW - Midway Arcade Origins (Xbox 360 / PS3)




Another generation of consoles, another repackaged collection of the same retro 'delights' that kept 80's kids enthralled in arcades everywhere. So how do these coin guzzling arcade games stand up today?

I should start by admitting that I never experienced the early 80's arcade boom, my first experiences of video games starting in 1989 when I was hooked on coin-ops such as Final Fight, Bomb Jack, Ghosts N Goblins and Bubble Bobble. Even then, games such as Defender and Arkanoid seemed dated to my young eyes. I have always had a soft spot for retro arcade games, though, and still play classics such as the aforementioned titles, as well as brilliant games like Mr Do, Rush N Attack, Galaga, Shinobi and many more. It was this love of simple, yet addictive, arcade games that made buying Midway Arcade Origins a no-brainer, especially at such a low price 
point.

REVIEW - Sonic & AllStars Racing Transformed (Xbox 360 / PS3)


Ever since Super Mario Kart was unleashed on the SNES in 1992 developers have tried, with varying degrees of success, to capture the same magic that Nintendo managed with their cute and highly enjoyable spin on the racing game formula. When the initial bar is set so high it can be a hard act to follow, and what ensued was a plethora of cheap imitators to the fat plumber's crown. Sega tried themselves back in 1994 with Sonic Drift on their Game Gear hand-held, but it was fairly poor, and was quickly ignored (though it gained a sequel a year later). But it wasn't until 2010's excellent Sonic & Allstars Racing, developed by Sumo Digital, that we were finally given a worthy alternative to Nintendo's kart racer. It stuck fairly close to the template set all those years ago, but offered such huge fan service to Sega fans that you couldn't help but love it, flaws and all. Now Sumo have blessed us with a follow up, Sonic & Allstars Racing Transformed, so how does it compare to the high levels set by its predecessor?

Sunday, 7 October 2012

GAME ROOM on Xbox 360 - Why it is still Great!





So here we are, 2 and a half years after the launch of Microsoft and Krome's GAME ROOM. A service that promised retro gamers their very own arcade. An arcade they could fill with all their favourite arcade games and relive the glory days of dingy, smoke filled rooms (smoke and dinginess not supplied) awash with the sounds of coin-op gaming. But alas, twas not to be, and as the Atari 2600 and Intellivision games started flooding in so did the doubts. The disappointment began to set in, and then Venician Blinds was delivered to the service. It was like a slap round the face to all the people who had been supporting it and they began to flee like rats from a sinking ship.



So what has GAME ROOM got to offer now. The answer is plenty, but you have to overlook the fact it will not be updated, and avoid all the dross clogging up the store. You could even have a group of chain smoking teenagers stand behind you while you play, shouting instructions like a back seat driver. Thus perfectly recreating the arcades of our youth. Maybe your mother could come in half way through and drag you away from the game, complaining about 'wasting money' and 'bad influences'.