Showing posts with label Feature. Show all posts
Showing posts with label Feature. Show all posts

Friday, 25 December 2015

A Very Amiga Christmas! 16-Bit Festive Gaming Goodies!


A 16-bit Christmas of Festive Freebies 

Ho Ho Ho, Merry Christmas. Tis the season, etc. etc. Yep, it's that time of year again, and thus the obligatory Christmas themed gaming articles appear online. The problem is, when looking at retro games, they are the same every year - unless some clever so-and-so has created a new homebrew game with a festive spin. Sure, I could cover newer indie games that feature Santa, elves, snowmen and the rest, but there are hardly any new ones and those that do appear are so dire they don't deserve the time spend playing (and writing about) them. Hmm, so what's a guy to do? I know, take a look at games on one of the greatest computers of all time, that's what! 

Friday, 8 August 2014

Worst Videogames Enemies - 01 : Spawn (Quake)


'Player' was slimed by a Spawn

Some videogame enemies can make or break a game. Whether it be an impossibly difficult boss, or an adversary with an incredibly irritating movement or attack pattern. Some just annoy you simply by being poorly designed or out of place in the game world. The Spawn from id Software's sublime Quake is one of the worst offenders, being guilty of nearly all of the aforementioned criticisms. Now let's get one thing straight. I love Quake. Adore it! It is one of my all-time favourite videogames, and one I still play regularly some 18 years after its original release. But one thing has always irked me about this game. Something that makes me groan every time I encounter it, and puts a blemish on an otherwise perfect gaming experience. The Spawn.

Wednesday, 19 February 2014

Videogame Soundtrack Special - WipEout Series (PlayStation)


The music of WipEout

The impact the original Sony PlayStation had back in 1995 is simply astounding. Not only were the 3D visuals absolutely mind blowing, but the games had a darker, grittier edge that separated them from their 16-bit forbears. These were games aimed at adults (well, twenty-somethings and up anyway). Gone were the charming and twee chiptune tracks from previous console generations, replaced with CD quality audio featuring well known rave and dance acts. Suddenly, games were extremely cool, even making appearances in nightclubs at the time. I remember seeing WipEout being demonstrated on a large screen in a GAME store back in the day. There were large crowds standing around gazing up in awe at the visual spectacle on-screen. It was like nothing we had seen before and the air was electric with excitement. For me, it was love at first sight, and I knew then and there that I simply had to own a PlayStation as soon a humanly possible. Since that fateful day, I have had a long term relationship with the WipEout games. To me, they are the PlayStation brand and, along with Ridge Racer and Tekken, are the games that keep the spirit of the original 32-bit machine alive and kicking with each new machine released.

Wednesday, 1 January 2014

Indie & Retro Awards 2013


A year in review

So, the year has finally coming to a close, leaving behind 365 days of indie gaming excellence. I have experienced many games this year - too many to count, in fact - from triple-A blockbusters such as The Last of Us and Bioshock Infinite to indie titles like Papers Please, I am Level and Tiny Thief. 2013 was the year I finally viewed mobile gaming as more than something you only do when very bored, thanks to some wonderful Android games, and it was also the year I finally gave the Sega Saturn the (re)attention it deserved.


Tuesday, 24 December 2013

Retro & Indie Christmas Gaming

Retro & Indie Christmas Gaming 

So, Christmas is upon us. Where on Earth did the time go? It feels like yesterday that I was playtesting a plethora of jaunty Christmas games in order to prepare an in-depth article showcasing the most enjoyable festive treats for indie and retro gamers. Now one year later, I have been genuinely surprised by the utter lack of anything new to play. 

Sunday, 10 November 2013

CAPCOM - Dodgy DLC, Over Pricing, and why they need to change.



I recently read an article online stating that Capcom are suffering financial difficulties and don't have the funds to enter the next generation of consoles. Many years ago this news would have filled me with a deep sadness and may even have inspired me to rush out and buy all their new products as a sign of support. But, unfortunately that is no longer the case. For Capcom have been asking for this for a long time now, and many lifelong fans will simply stick up their middle finger and mutter "serves you right".


Saturday, 2 November 2013

Retro Spirit Games Halloween Special 2013


Be afraid.. be very afraid

So, Halloween is upon us again once more and, if you listen very carefully, you can almost hear the sound of game journos rushing to compile a list of games to play on this spooky celebration. If you close your eyes and use your imagination, you can easily predict what these lists will include - is this a special kind of black magic being practiced on this ghoulish holiday, or the predictable nature of these lists that materialise in October / November of every single year? 

Monday, 19 August 2013

TOP 10 - 2-Player Retro Games To Play With Your Partner





It Takes Two...


I have been lucky enough to have been blessed with a wonderful girlfriend who is also a gamer. Though, obviously, not the borderline obsessive retro gamer I am proud to be, she appreciates games no matter their age or graphics, and enjoys watching me play story driven titles as much as playing the fun 2-player games alongside (or against) me.

Over the years we have played many titles, both old and new, some of which we played through to the end, others just for short bursts. While many games have kept us entertained, the following 10 games are the ones we have enjoyed the most, and the ones I would recommend to anyone else out there who wishes to enjoy retro gaming with their better half.


Tuesday, 23 July 2013

TOP 10 - Best Looking Games Consoles



Throughout videogame history there have been a ludicrous amount of machines released - many of which have had numerous different cosmetic revisions over their lifespan. These machines have come in all shapes and sizes - from hulking behemoths that resemble something seen on a 1960's Russian Submarine, to sleek pieces of technology that are so small you could easily lose them down the back of the sofa. We have seen consoles decked in faux-wood panelling, and ones with hardwired controllers with leads so short that the user had to have the damn thing on their lap. Some manufacturers have nailed the design of a console first time around, while others have released revised versions after listening to consumers complaints (or maybe after sobering up in some cases). 


Thursday, 4 April 2013

Classic Console - Nintendo Game Boy


GAME BOY MEMORIES

Whilst growing up I was lucky enough to own all 3 popular hand held consoles at one point or another. I remember playing Sonic The Hedgehog, Wonder Boy, and GG Shinobi on the Game Gear's bright colour screen. I can picture sitting on the living room floor of our old family home, tucked behind a sofa so I could be near to the power socket, playing Batman Returns and California Games on Atari's behemoth, the Lynx. But most of all I remember Nintendo's monochrome legend, the Game Boy. Like every other kid on the planet I owned one – even having a ridiculous carry case for it, complete with shoulder strap – and it went everywhere with me. It was like an extension of my own body, much like the way people seem to treat mobile phones today, except this was strictly for gaming only. And boy, what games they were. While the other two handholds had some great games, the Game Boy was my weapon of choice. I would play Super Mario Land and Revenge of The 'Gator religiously, and God forbid anyone should try to prize my cherished console from my hands while in the middle of a game.

Monday, 25 March 2013

Special Feature - The Ugly Side of Super Nintendo Platform Gaming


The Super Nintendo is home to some of the best examples of 2D platform games in existence. It is also home to an absolute deluge of shit that simply beggars belief. This week I decided to spend some time checking out a vast array of 2D platform games on the system with the intention of writing about any hidden gems I found. While I did find a few enjoyable titles lurking among the 30+ games I tried, I was quite taken aback by how many truly abysmal games are on SNES. I genuinely had no idea. I am familiar with the hundreds of terrible abominations on the NES, but for some reason I had assumed (incorrectly) that the SNES had upped the quality control and avoided a library consisted of hundreds of piss poor efforts. 

Maybe it was due to the fact that the SNES cartridges were pretty pricey back in the day, so I only got hold of the cream of the crop after doing my research via CvG, Super Play and Total magazine (remember, this was pre-internet) before hassling my parents to fork out for it. Thus my memories of the 16-bit Nintendo machine consisted of a glorious dream-like haze in which I frolicked through a sunny meadow with such lovable characters as Mario, Donkey Kong, Earthworm Jim, Link, Simon Belmont, the guy from Pilotwings and even the 3d rendered unicycles from Unirally.

Tuesday, 12 March 2013

SPECIAL FEATURE - DOOM - Part 2 - WADs, Mods and Addons


PART 2


Enjoying Doom in 2013

Hopefully part 1 of this special feature focusing on the first 2 Doom titles will have whet your appetite for some demon slaying action. Now I will take a look at the best way of enjoying these iconic titles on newer platforms, as well as the wealth of additional content available online that can enhance and significantly change your Doom experience.

The early Doom games are still, to this day, the most satisfying, action packed first person shooters you can play. Over the years games have tried to emulate the powerful feel of Doom's weapons, the charming (if you can use that term) selection of monsters, and the adrenaline rush and no-frills carnage, but none have succeeded. Sure, there have been some great first person shooters since Doom, the best ones by id themselves, but as developers tried to add more story-based ideas the games lost their way, becoming full of tedious cut-scenes, drawn out missions, and QTEs (Quick Time Events). Doom 1 and 2 are still exceptionally satisfying and fun to play some 20 years after their release. Whether you are experiencing classic PC Doom via the fabulous DOSBox, the exceptionally atmospheric PlayStation port, the remixed N64 version, or the Atari Jaguar edition, you cannot fail to be entertained. But for those of you who are tired of the standard levels and appearance of Doom, or just want the vanilla experience on your current consoles, there are plenty of options.

Thursday, 21 February 2013

SPECIAL FEATURE - DOOM - 20 Years On & Still Going Strong! (Part 1)



Doom is a game that simply doesn't need an introduction yet deserves, no - demands one.


Before I get started I should come right out and say it; Doom 2 is my favourite game of all time. I have been playing the first two Doom titles  consistently for the last two decades, and have just started playing my way through the recent (and excellent) Doom Classic Collection on PS3, as well as PC Doom with multiple enhancements. In part 1 of this feature, I will look at the original games that took the world by storm, and the many official expansions and ports to home consoles that followed. 

Ever since I first got my hands on the original shareware release of Doom way back in 1993, I was hooked. I had already played Wolfenstein 3D on a friend's (and the school) computer, but after finally getting my own desktop system, there was one game I just had to get hold of, and Doom was that game. The shareware edition was completely free and contained the entire first episode, 9 levels of shotgun wielding, demon blasting action.

Monday, 31 December 2012

Best Indie & Retro Games of 2012 - AWARDS!

























2012 has been a great year for indie and retro gamers alike. From the wealth of XBLA and PSN remakes and HD updates of classic games, to the many excellent indie titles produced by small teams and given to us for free, or very little money. Steam Greenlight now lets the public decide what games they want to see appear on the marketplace, and Kickstarter has taken off as an excellent method of raising funds for projects that may otherwise never have seen the light of day.

So as the year comes to a close I wanted to give credit to the games that have kept me entertained throughout the year. All the games here are reviewed (or, in the case of the unfinished games, soon to be reviewed) on this blog in the appropriate section.

There were many other indie and retro titles that I loved just as much, if not more, than the ones listed here but, due to not being released in 2012, I was unable to include them. They will be mentioned elsewhere on this site though!


Friday, 21 December 2012

CHRISTMAS GAMES - Festive Retro Goodness!




Christmas is here, and what better way to celebrate Santa's birthday than to fire up some festive retro gaming goodies! The 'Christmas game' was a popular gimmick in the 8-bit and 16-bit home computer days. Games were cheap to produce and to purchase, so developers could create a quick Christmas game on a small budget and release it at a low enough price for parents to buy for their kids as a stocking filler. There was also the free cover tape given away with the computer magazines at the time. The December issue of a games publication was the perfect place for Christmas games, and well known developers such as Team 17 and Sensible Software produced short, seasonal versions of their hit games for these give-aways. The ZX Spectrum had an excellent Monty Mole game called Moley Christmas, given away with the December 1987 issue of Your Sinclair. The Commodore 64 also got in the holiday spirit, with one memorable title being Frosty The Snowman, given away on the front of Your Commodore magazine in 1990. The Amiga was also home to a wealth of Yuletide treats, with Christmas versions of Cannon Fodder, Lemmings, ATR : All Terrain Racing, and Fire N Ice all gracing cover disks over the years. PC users were not left in the dark either, with an enjoyable Xmas edition of Jetpack, and some frantic platform action in the form of, not one, but three, Jazz Jackrabbit Christmas specials.

Monday, 8 October 2012

PC DOS Gaming Special - Apogee Software




Apogee, for me, will always hold fond memories. Indeed the mere mention of the name elicits nostalgic visions of playing 2D platform games, Mario kart clones, and early first person shooters using my keyboard, and of DOS based commands to get games working. Ah, who can forget the joyous days of command prompts, .exes, sound-blasters, and autoexe.bats?).



Some people emit an audible groan (or whimper) when recollecting the DOS days of yore. But I am filled with a warm, fuzzy feeling inside. Even using the marvellous DOSBox today feels comforting. Like revisiting your old room in your parent's home and finding a toy you loved as a kid.


Friday, 5 October 2012

THE RETRO GAMER'S HANDHELD OF CHOICE - DSi vs PSP

 THE RETRO GAMER'S HANDHELD OF CHOICE      

                               

Both the Nintendo DSi and the Sony PSP are getting on in years now, so what better time to pick up a cheap one and get yourself some homebrew and emulation in portable form.


In this feature I aim to compare the two to see how they stack up for the retro gamer who wants to play SNES or Arcade games on the train, or play some of the retail games that offer a retro experience.

Sure, there are great handhelds like the Dingoo, Caanoo, and the GP2X Wiz (and even the elusive Pandora). But for now I want to take a look at two consoles that are cheap, easily available, and have a great selection of exclusive games you won't find on the open source handhelds.

I was a bit of a late arriver with these handhelds. To be honest my preconceptions were that the PSP was home to mostly new games like Metal Gear Solid and such, games that didn't really interest me. The DSi, on the other hand, appeared too childish for my tastes and consisted mostly of pet sims and the like.