Bat
and ball games have been around since the very start of video games.
Atari's Pong is the game everyone will probably think of when asked
to name the first computer game (they would be wrong of course –
but it's a good guess) as its simplistic gameplay is an iconic image
of early gaming. Breakout came soon after, way back in 1976, and
added bricks to destroy with the ball, giving the game more of a
single player focus. Taito came out with their own take on the format
a decade later with the excellent Arkanoid. Taito added power-ups
that granted treats such as multiballs, a laser for destroying the
bricks, and one that would increase the size of your paddle. Enemies
were also added and would move around the screen, getting in the way
of your brick busting efforts. After that the genre didn't really
expand much. New games such as Breakout 2000 on the Atari Jaguar and
Breakout on Sony's PlayStation added a 3d perspective to the mix, but
only made the experience slightly more confusing on the eye. There
were also sequels to both Arkanoid and the original Breakout, but
that was about it. After all, how can you really expand on such a
simple formula? Well now we have the answer with Sidhe Interactive's
Shatter. Released on PS3 first back in 2009, and on PC a year later,
Shatter is a modern take on the most aged of video game staples. And
it is bloody brilliant.
Thursday, 28 February 2013
Sunday, 24 February 2013
REVIEW - Spelunker HD (PS3)
The original cave explorer is back... in HD!
The
original Spelunker is a classic 1984 Atari 400 game, but is more commonly
known for the NES port that came out a year later. I have always had
a soft spot for the home console version despite it being absolutely
infuriating to play. It was this love for the Nintendo port, as well
as the arcade version released that same year, that made Spelunker HD
a game I have always had on my 'to play' list since its release in 2011. Much to my chagrin it never came
out on either XBLA or PC, denying me the opportunity to discover
whether it lived up to its predecessor. The low Metacritic
score and amount of reviews bitching and moaning about its difficulty
and miserable gameplay was a concern, but I wanted to see for myself.
Only having recently purchased a PS3, I decided it was now or never and
took the plunge, and boy am I glad I did.
Thursday, 21 February 2013
SPECIAL FEATURE - DOOM - 20 Years On & Still Going Strong! (Part 1)
Doom
is a game that simply doesn't need an introduction yet deserves, no -
demands one.
Before I get started I should come right out and say it; Doom 2 is my favourite game of all time. I have been playing the first two Doom titles consistently for the last two decades, and have just started playing my way through the recent (and excellent) Doom Classic Collection on PS3, as well as PC Doom with multiple enhancements. In part 1 of this feature, I will look at the original games that took the world by storm, and the many official expansions and ports to home consoles that followed.
Ever since I first got my hands on the original shareware release of Doom way back in 1993, I was hooked. I had already played Wolfenstein 3D on a friend's (and the school) computer, but after finally getting my own desktop system, there was one game I just had to get hold of, and Doom was that game. The shareware edition was completely free and contained the entire first episode, 9 levels of shotgun wielding, demon blasting action.
Monday, 18 February 2013
REVIEW - 8BitBoy (PC Indie)
The 2D platform game has seen a massive resurgence in the last 5 years or so, especially in the indie game scene, and in a market positively overflowing with excellent, often innovative, platform games, new titles need to stand out. If they are going to go old school and copy the best (Super Mario Bros) then they need to do a good job of replicating the sheer playability and addictiveness of those titles. Upon finding 8BitBoy online I was keen to play
some old school, back-to-basics platforming. After all, with a
title like 8BitBoy, how can it be anything other than awesome!
Thursday, 14 February 2013
REVIEW - Sound Shapes (PS3 / Vita)
"You and I we'll climb so high"
As
we all know music is an important part of the gaming experience.
Without a decent soundtrack to accompany the action it leaves you
feeling unsatisfied. A killer soundtrack can make the difference
between a good game and a great game. Merging the music further into
the experience by creating gameplay linked to sound is nothing new,
and I am not talking about all the dance mat and plastic guitar based
shit. We have had so many music based shoot-em-ups and action games
of late I can hardly keep track. The Bit.Trip series is an obvious
highlight, effortlessly blending genres such as platformer, breakout
and pong clones, and even a 2d on-rails shooter of sorts (it's hard
to explain). Then you have your blasters-cum-puzzlers such as Rez HD,
Auditorium, Symphony, Child of Eden, Lumines and Chime. Now we have
another music based game on Sony's Playstation 3 and Vita. It was
initially intended as a launch title for the Vita, but was delayed as
Queasy Games produced a PS3 version to be released simultaneously.
Tuesday, 12 February 2013
MODERN RETRO CLASSICS - Bit.Trip Runner (PC, Wii, 3DS)
Gotta Keep Running
Now
that the hotly anticipated sequel is almost upon us (less than 2
weeks away apparently), I thought it high time I paid tribute to
Commander Video's first on-foot adventure, Bit.Trip Runner. A rhythm based platformer that combines great visuals and a catchy chiptune soundtrack with some of the most hair-pullingly difficult, yet addictive gameplay around. It is a game that epitomises the tag of 'modern retro' game, and a title that easily deserves classic status.
Saturday, 9 February 2013
REVIEW - Rico : A Tale Of Two Brothers (PC Indie)
He Ain't Heavy, He's My Brother
Brothers
fighting each other is nothing new; I remember altercations with my
younger sibling that could have been on World's Wildest Prison Fights (if
such a program were to exist). It is this inevitable squabbling and
sibling rivalry that forms the plot for this retro indie platformer from IMakeGames.
The
titular Rico is the older brother, and is also the bad guy of the
piece, the yin against the nameless younger brother's yang. That he
is black and the hero is white also raises questions about their
parents that only DNA testing could resolve, as well as borderline
racial overtones that are far to heavy to get into here. Anyway, the
brothers have been fighting for all eternity, with their clashes
always resulting in a tie. Unfortunately (for the younger brother
anyway), one day Rico finally emerges victorious, and proceeds to
strip little bro of his powers. This sends the world's balance out of
sync, and Jonny No-name must now work his way through 4 worlds of
back-to-basics 2D platforming in order to kick Rico's ass and restore
the balance.
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