Ninja
Warriors Again (or just Ninja Warriors, as it was known in the West) is a
fantastic side-scrolling 2D beat-em-up game for the Super Nintendo.
Released in 1994, it is a re-imagining of the original 1988 Arcade
game, The Ninja Warriors. While published by Taito – who made the first game in the series – the SNES version was developed by Natsume, known for other
brilliant SNES games such as Wild Guns, Pocky & Rocky 2 and
Harvest Moon.
This
time around the game is set is a bleak version of the future (aren't
they all?) where the people are oppressed and ruled by the military,
under the control of a maniac named Banglar. Thankfully, a small
underground resistance formulate the genius plan to send in 3 ninja
androids to kick ass and assassinate the tyrant. Unfortunately, they were pressed for time and deployed the trio
of biomechanical ninjas in an
untested state. What could possibly go wrong?
Now that's just not cricket. Grabbing a man by the danglies
is never part of a fair fight. Shame on you Ninja.
Ninja
Warriors plays very much like the usual assortment of scrolling
fighters from the 1990's – games such as Final Fight, Cadillacs and
Dinosaurs, Streets of Rage etc. – but the main difference is that, here you are stuck on a 2D plane (think, Bad Dudes vs Dragon Ninja in widescreen and you are on the right track). While this seems extremely limiting
at first, you soon realise it was the right direction to go with - after all, how
many more Final Fight clones do we need? You begin by choosing your
preferred ninja from the 3 available; Ninja, an incredibly slow behemoth armed with metal
nunchucks; Kunoichi, a female all-rounder with a sword; or Kamaitachi, an extremely rapid, scythe wielding character. Kamaitachi is my favourite by far as, not only is he the only one who moves faster than a snail on Valium,
but he is also the only one who couldn't be bothered to disguise himself with a human
appearance, opting for the skinny exoskeleton look instead.
Kunoichi faces off against one of the games many large bosses
Kamaitachi likes to be himself, choosing not to wear the fake
human skin that his comrades have opted for.
Combat,
the main selling point of any beat-em-up is, thankfully, excellent.
Each character has a large selection of unique moves that are
immensely satisfying to pull off, with cool spinning throws, dash
attacks, and air attacks at your disposal. While fighting, a bar at
the bottom of the screen slowly builds up which, when filled, allows
you to unleash a special move that damages everything on screen - a
very helpful aid when you are getting overwhelmed by ninjas,
soldiers, robots and midgets with Wolverine-style claws. Certain
parts of the environment can also be destroyed, often by hurling enemies
into them, and there are crates and other objects (even a
motorcycle) that can be lifted and hurled at your attackers in order
to do some extra damage.
Ninja demonstrates the success of his 'get ripped in 4 weeks'
program by lifting a guard's motorcycle above his head.
Ninja
Warriors is bloody (literally) good fun, and manages to exceed
expectations. I was concerned that a 2D scrolling beat-em-up would be
boring, but I was wrong. It is an action-packed festival of ass
kicking that is on a par, if not better than, the excellent Final
Fight SNES games (Final Fight 2 and 3 were Super Nintendo
exclusives). The only thing that could have improved the game would
have been the inclusion of a 2 player co-op mode, and maybe some more
stages. But what is here is exciting, gripping, and great fun while
it lasts.
Kunoichi shows she can lift weights just as well as
her male counterparts
* An
important thing to note is that Americans and Europeans got a
slightly altered version from the Japanese original. As usual, some
gimp decided that we were unable to cope with seeing blood in a video
game, so it was switched to ridiculous green blood (we are not
fighting fucking zombies here!). Also the female enemy ninjas were
removed, as apparently people from the West are not capable of seeing
a pixelated ninja woman get punched in the face. The European version
– due to the shitty 50Hz PAL debacle – seems very slow compared
to the NTSC versions and was noticably easier than the other
versions. Stick to the Japanese original and you can't go wrong.
The Ninja Warriors Again
Super Nintendo
Natsume
1994
The Ninja Warriors Again
Super Nintendo
Natsume
1994