In a new regular series, I will be taking a look at moments in classic videogames that have left a lasting impression on me. The moments that filled me with a sense of satisfaction, accomplishment, or empowerment. They brought a smile to my face or a tear to my eye, and they have made the titles in question a personal experience that have shaped who I am as a gamer. The gameplay mechanics that make it to this list may be original and clever, or just dumb and instantly gratifying. Either way, I present to you the first of many in this series of.. Great Gaming Moments.
Showing posts with label Special. Show all posts
Showing posts with label Special. Show all posts
Monday, 18 January 2016
Great Gaming Moments - 01 : DOOM (Id Software)
In a new regular series, I will be taking a look at moments in classic videogames that have left a lasting impression on me. The moments that filled me with a sense of satisfaction, accomplishment, or empowerment. They brought a smile to my face or a tear to my eye, and they have made the titles in question a personal experience that have shaped who I am as a gamer. The gameplay mechanics that make it to this list may be original and clever, or just dumb and instantly gratifying. Either way, I present to you the first of many in this series of.. Great Gaming Moments.
Friday, 25 December 2015
A Very Amiga Christmas! 16-Bit Festive Gaming Goodies!
A 16-bit Christmas of Festive Freebies
Ho Ho Ho, Merry Christmas. Tis the season, etc. etc. Yep, it's that time of year again, and thus the obligatory Christmas themed gaming articles appear online. The problem is, when looking at retro games, they are the same every year - unless some clever so-and-so has created a new homebrew game with a festive spin. Sure, I could cover newer indie games that feature Santa, elves, snowmen and the rest, but there are hardly any new ones and those that do appear are so dire they don't deserve the time spend playing (and writing about) them. Hmm, so what's a guy to do? I know, take a look at games on one of the greatest computers of all time, that's what!
Wednesday, 12 August 2015
Nintendo Wii U - My Favourite Current Gen Console & Why You Should Buy One
This year I have owned and played on all three of the current generation of consoles - Sony's PS4, Microsoft's Xbox One and Nintendo's Wii U. Now, I will be the first to admit that 'modern' games have not be doing it for me for several years now. While, naturally, I still enjoy the smaller indie titles that appear on Steam and other machines (especially the PlayStation Vita), the main 'triple A' titles have left me cold. I have sat down and dedicated time to games such as GTA V, Assassins Creed : Black Flag, Far Cry 4, Drive Club, Forza Horizons 2 and Batman Arkham City, but all of them have felt uninspired, bland and, more importantly, not much fun to play. So, I have generally stuck to a mix of indie games, classic arcade games on MAME, and retro titles on platforms such as the Sega Saturn, SNES, N64, or whatever random console I have purchased that week.
Friday, 8 August 2014
Worst Videogames Enemies - 01 : Spawn (Quake)
'Player' was slimed by a Spawn
Some videogame enemies can make or break a game. Whether it be an impossibly difficult boss, or an adversary with an incredibly irritating movement or attack pattern. Some just annoy you simply by being poorly designed or out of place in the game world. The Spawn from id Software's sublime Quake is one of the worst offenders, being guilty of nearly all of the aforementioned criticisms. Now let's get one thing straight. I love Quake. Adore it! It is one of my all-time favourite videogames, and one I still play regularly some 18 years after its original release. But one thing has always irked me about this game. Something that makes me groan every time I encounter it, and puts a blemish on an otherwise perfect gaming experience. The Spawn.
Wednesday, 1 January 2014
Indie & Retro Awards 2013
A year in review
So, the year has finally coming to a close, leaving behind 365 days of indie gaming excellence. I have experienced many games this year - too many to count, in fact - from triple-A blockbusters such as The Last of Us and Bioshock Infinite to indie titles like Papers Please, I am Level and Tiny Thief. 2013 was the year I finally viewed mobile gaming as more than something you only do when very bored, thanks to some wonderful Android games, and it was also the year I finally gave the Sega Saturn the (re)attention it deserved.
Tuesday, 24 December 2013
Retro & Indie Christmas Gaming
Retro & Indie Christmas Gaming
So, Christmas is upon us. Where on Earth did the time go? It feels like yesterday that I was playtesting a plethora of jaunty Christmas games in order to prepare an in-depth article showcasing the most enjoyable festive treats for indie and retro gamers. Now one year later, I have been genuinely surprised by the utter lack of anything new to play.
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