Monday, 31 December 2012
Best Indie & Retro Games of 2012 - AWARDS!
2012 has been a great year for indie and retro gamers alike. From the wealth of XBLA and PSN remakes and HD updates of classic games, to the many excellent indie titles produced by small teams and given to us for free, or very little money. Steam Greenlight now lets the public decide what games they want to see appear on the marketplace, and Kickstarter has taken off as an excellent method of raising funds for projects that may otherwise never have seen the light of day.
So as the year comes to a close I wanted to give credit to the games that have kept me entertained throughout the year. All the games here are reviewed (or, in the case of the unfinished games, soon to be reviewed) on this blog in the appropriate section.
There were many other indie and retro titles that I loved just as much, if not more, than the ones listed here but, due to not being released in 2012, I was unable to include them. They will be mentioned elsewhere on this site though!
Sunday, 30 December 2012
REVIEW - White Noise : A Tale Of Horror (XBLIG)
White
Noise : A Tale Of Horror [80 Points]
Coming
from the dependable Milkstone Studios I was expecting something
better than the usual XBLIG standard, and I was not disappointed.
White Noise is a pure horror first person game. There is no 'shooter'
part to this game though, it is purely explorational. Armed with only
a torch, you walk around a dark and sinister graveyard and forest
area, trying to locate 8 hidden tape recorders. As you near the items
you hear radio static, much like that heard in the original Silent
Hill game.
Friday, 28 December 2012
REVIEW - Ridiculous Reality (Atari 8-bit)
Winner
of this year's Atari Bit Byte User Club's Software Contest by a
considerable margin, Ridiculous Reality is a 2D platformer homebrew
title developed for the 8-bit Atari XL / XE. The work of Developers
Martin Šimeček, Adam Wachowski, Michał Radecki and Adam Powroznik,
the game is based on the concept seen in the 2010 Flash game,
Continuity. But where that game had extremely sparse graphics that
were little more than basic black & white backgrounds and a stick
man protagonist, Ridculous Reality is chock full of 8-bit charm and
character. It
is easy to see why it took home the gold as it is something really
quite special.
Thursday, 27 December 2012
REVIEW - Street Fighter X Mega Man (PC)
Street
Fighter X Mega Man is a fan made game featuring the blue bomber
against the cast of Capcom's classic beat-em-up franchise. It was
developed by Singapore native Seow Zong Hui, and once the game was
spotted by Capcom it was given their official support. Given away as
a FREE PC download, the game is a celebration of both the passing
Street Fighter anniversary, and the current birthday of Mega Man
himself.
Having
defeated all the robot masters Mega Man decides he wants to relax and
take some time out, but not before Ryu and the gang decide to
challenge him to one last battle. With visuals and music in the style
of the original NES games, this new adventure sticks closely to the
formula of the first 6 Mega Man titles, but with the addition of a
selection of Street Fighter characters. The initial bosses you face
are Ryu, Dhalsim, Urien, Rolento, Blanka, Rose, C Viper and Chun Li.
Each stage is set in that particular character's style, e.g. Chun
Li's stage has a traditional Chinese setting and Blanka's has a
jungle backdrop, and is accompanied by a chiptune remix of their
background music. The boss awaits you at the end of the stage where
you must defeat them in order to obtain their particular special
move, such as Hadoukens and lightning kicks.
Friday, 21 December 2012
CHRISTMAS GAMES - Festive Retro Goodness!
Christmas
is here, and what better way to celebrate Santa's
birthday than to fire up some festive retro gaming goodies! The
'Christmas game' was a popular gimmick in the 8-bit and 16-bit home
computer days. Games were cheap to produce and to purchase, so
developers could create a quick Christmas game on a small budget and
release it at a low enough price for parents to buy for their kids as
a stocking filler. There was also the free cover tape given away with
the computer magazines at the time. The December issue of a games
publication was the perfect place for Christmas games, and well known
developers such as Team 17 and Sensible Software produced short,
seasonal versions of their hit games for these give-aways. The ZX
Spectrum had an excellent Monty Mole game called Moley Christmas,
given away with the December 1987 issue of Your Sinclair. The
Commodore 64 also got in the holiday spirit, with one memorable title
being Frosty The Snowman, given away on the front of Your Commodore
magazine in 1990. The Amiga was also home to a wealth of Yuletide
treats, with Christmas versions of Cannon Fodder, Lemmings, ATR : All
Terrain Racing, and Fire N Ice all gracing cover disks over the
years. PC users were not left in the dark either, with an enjoyable
Xmas edition of Jetpack, and some frantic platform action in the form
of, not one, but three, Jazz Jackrabbit Christmas specials.
Wednesday, 19 December 2012
Hydorah - The best Indie shmup gets an update!
Hopefully you will all have been playing the fabulous Maldita Castilla, the Ghosts 'N Goblins inspired 2D platformer available this month. If not, then why not? Secondly, there is more Locomalito news with the release of version 1.1 of his epic shoot-em-up Hydorah.
Tuesday, 18 December 2012
Gaming Memories - The New Zealand Story
A Look back at a classic arcade game and one of it's Memorable Bosses
Since the beginning of video games, end
of level bosses have been a staple part of the gaming experience.
There have been many memorable boss characters over the years, some
even earning the same level of recognition and popularity as the main
protagonist. Where would Mario be without Bowser? Sonic without Dr
Robotnik... sorry, Eggman (groan)? From the many robot masters of the
Mega Man series, to the giant mountain sized behemoths you must
defeat in Shadow of the Colossus, bosses have always been there to
challenge, and infuriate us. They are the final obstacle between the
player and the next level, or indeed the end of the game, and without
them a game feels unfinished. The player needs closure in the form of
an epic battle that takes many tries to win.
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