Showing posts with label Shmup. Show all posts
Showing posts with label Shmup. Show all posts

Tuesday, 23 February 2016

Retro Review - Apidya (Amiga)


When it comes to shoot-em-up (or 'shmups' to use the correct parlance) I have always teetered on the brink of becoming a hardcore fan, having spent a brief period thoroughly addicted to Cave's wonderful games. But, like junk food and pop music, the novelty soon wears off and I end up ditching it for something with more depth. However, after many years of playing shmups I can definitely say that the games that hold my interest for more than a few plays are those that have interesting environments to traverse; the beaches of war torn Europe; a city under alien invasion; a forest base or the depths of the ocean.

Tuesday, 17 February 2015

REVIEW - Don't Die, Mr. Robot! (PlayStation Vita)


"Spoiler : You Will Die!"

Sometimes the simplest things in life are the best - from a slice of bread fresh from the oven, to a cold beer on a hot day. This philosophy is carried across to the world of videogames, which is why classic 80's arcade games have such a strong following some 30+ years after their original release. While complex titles involving the use of more buttons than you would find in a helicopter cockpit have their place in gaming, it is the no frills, one or two button, easy to pick up & play titles that keep us enthralled for years - Just look at the roaring success of Rovio's Angry Birds and Namco's sublime Pacman Championship Edition DX for proof of this. Now there's another title that can be used as a perfect example of the 'simple = good' mantra - Infinite State Games' Don't Die Mr. Robot! on the PlayStation Vita.

Wednesday, 14 May 2014

TinyXEVIVOS - Wonderful remixed version of Namco classic Xevious


Bite-sized Shmup

TinyXEVIVOS is a quirky re-imagining of Xevious, the pioneering Namco shooter that introduced the vertically scrolling shmup, as well as the secondary bomb weapon for hitting ground targets. This new version by Japanese developer Kigeki Yahonpo is more of a tribute than a remake, retaining the look and sounds of the original, but changing the levels and certain mechanics to make it a fresh experience.

Thursday, 8 May 2014

Review - Twin Tiger Shark (Xbox Indie)


An indie tribute to classic arcade shmups, now on your Xbox 360!

Wide Pixel Games, or Mikael Tillander as he is known to his friends, is back with another Xbox indie title following a string of enjoyable and well made titles. Twin Tiger Shark is a vertical scrolling shmup that obviously has a hard-on for classic coin-op shooters from the late 80's and early 90's, most notably those of developer Toaplan. Both the visuals and sound mimic the look of the arcade games of yesteryear perfectly, giving it an air of authenticity that will delight fans of titles such as Capcom's 1942 series, Raiden and especially Toaplan's Twin Hawk, Twin Cobra and Fireshark. Indeed, the likeness is so spot-on that I initially thought it was a straight-up clone of one of those titles, so much so that I had to boot up MAME in order to discover which one it was. I never found a match, of course, but it pays such faithful tribute to their various titles that it's hard to tell - from the almost identical plane to the one used in Twin Hawk, the similar plane formations, background environments and soundtrack of Fireshark, or the enemy vehicles seen in Twin Cobra, every element of Twin Tiger Shark appears to be from a Toaplan title.

Wednesday, 26 March 2014

Retro Review - Jackal (Arcade / NES)


4 Wheel Shmup Action

Jackal (or Top Gunner as it was known in North America) is a classic Konami arcade shoot-em-up that often gets unfairly overlooked. Not only does it feature the developer's wonderful, and instantly recognisable, style of visuals and sound of the time, but it also offers some great blasting action and some original ideas in a genre usually swamped in predictability. Essentially a vertical scrolling shmup, Jackal has one significant difference that separates it from your standard Fireshark, 1943, or Raiden affairs - the ability to explore the stage at your own pace. After being dropped via parachute onto a beach, your two man team set off in their military jeep and, as you move vertically upwards, the screen scrolls with you. You can stop and move around at your leisure, with the screen following you to the left and right for a short distance should you move off the central path, and even backtrack a little way.

Thursday, 20 March 2014

Review - TxK (PS Vita)


Tunnel Vision

TxK is another entry in a long running series of psychedelic shooters from British developer, Jeff Minter. Ever since the days of the Commodore 64, when he unleashed his Mutant Camels onto the world, Jeff has had a borderline obsession with LSD-infused visual madness and farmyard animals - sheep, yaks, camels, llamas, you name it (though I guess it has to be a fairly exotic farmyard to host all of those animals). His most famous creation thus far has to be Tempest 2000, a reboot of Atari's classic 1981 arcade shoot-em-up created for their Jaguar console. It is widely considered to be the best game on the system, and deservedly so, despite there being little in the way of competition. It stuck closely to the formula set by the arcade original, only this time with Minter's unhinged acid-trip take on proceedings. Cue, fireworks, explosions of neon light, wobbling nonsensical text, speak-and-spell speech, sheep noises and a fantastic rave soundtrack. 

Monday, 16 December 2013

Review (Double) - Rofaxan 2089 AD & Nostalgya (Xbox Live Indie)


Xbox Indie Shmup Double Review

There's nothing quite like a good Shmup (or 'Shoot-em-up, for the uninitiated). Easy to pick up and play for a few minutes, but with a difficulty level that will see only the most dedicated and hardcore gamer succeed. The genre has been around since the birth of videogames, and has evolved to incorporate many new mechanics to keep the score chasers happy. They can also be an easy entryway for games developers wishing to bring some fast paced arcade action to the indie scene. The only problem with this is that it can lead to a plethora of copycat and unoriginal titles, displaying a distinct lack of imagination. Logging onto the Xbox Live Indie Channel yesterday, I was pleased to see two new shmups that, from the screenshots, looked to be half-decent, which is high praise considering the abundance of utter garbage on the service. Rather than divide the two games into seperate reviews, I have bundled them together because, well, I am very lazy. 

Wednesday, 27 November 2013

Coin-Op Classics - Three Wonders (Capcom - 1991)


Capcom Threesome!

Three Wonders is an arcade game by Capcom that lives up to its moniker by featuring not one. Not two. Not three. No, wait. Three (sorry). Three games for the price of one. For your shiny quarter / twenty pence you could choose from either Midnight Wanderers, Chariots or, the bizarrely named, Don't Pull, each one offering a very different gaming experience, and - unlike many other x-in-1 games - each one could easily have been released as its own arcade cabinet. 

Saturday, 5 October 2013

REVIEW - Maximus Action Carnage (PC)


War is Hell

Maximus Action Carnage is a amusingly titled retro shoot-em-up from Bruno R. Marcos, author of the impressive Arcade Game Studio - a program that allows users to create their very own arcade style games. A vertically scrolling shoot-em-up (sorry, Shmup) with a war theme, MAC is clearly based on Capcom's classic 1985 coin-op hit, Commando. The year is 1942 and the Japanese Army have invaded and conquered South-East Asia. With the Allied forces retreating or having surrendered to the Japanese, it is down to one last soldier, a man who refuses to give in, who refuses to stop fighting. That man is you, Maximus Malone.

Friday, 9 August 2013

Retro Classic - Lunar Rescue (Arcade)


One small step for man...

Lunar Rescue holds the honour of being the oldest game I have reviewed on Retro Spirit Games. It is also one of the few games I can stomach playing that was created before I was even born. Coming from the era of Space Invaders, where graphics were in their infancy, Lunar Rescue is another 'space' game - the go-to genre of choice back in those days, probably due to the fact the background could comprise of a little more than a black screen with a few white dots. Indeed, the visuals on offer here are incredibly basic but at least colourful, with a garish selection of colours for the games sprites. It actually resembles a ZX Spectrum game, due mainly to the fact that your ship changes to the colour of whatever enemy sprite inhabits the same horizontal area - this is the first arcade game I have seen with colour clash! With such crappy visuals you would hope that the game is fun, right? Well, thankfully your hopes are rewarded, as Lunar Rescue is extremely enjoyable and rewarding to play. It certainly must be doing something right when it can still be played and enjoyed some 34 years after its initial release!


Sunday, 4 August 2013

REVIEW - Gaurodan (PC)


Say hello to the bad guy!


A new game from Locomalito is always something to get excited about as every title he has created so far has been extremely well produced and enjoyable to play. His recent take on the Ghosts 'N Goblins formula, Maldita Castille, was an excellent homage to the coin-op games of the late 1980's, and he sets to repeat this success with his latest shoot-em-up.. sorry. Shmup! Gaurodan.


Saturday, 5 January 2013

REVIEW - Under Defeat Deluxe (Xbox 360 / PS3)


Under Defeat is the latest Japanese shmup to see a European release thanks to the fine fellows at Rising Star Games. Starting Life as a Japanese arcade game in 2005 by newcomers, Grev ltd, Under Defeat was an exciting military style vertical shoot-em-up that put you in the role of a helicopter pilot facing waves of enemies. Nothing too original, sure, but it stood out due to its excellent graphics, action packed gameplay and the slightly unusual way of moving your craft. The game received a home port on the Sega Dreamcast in 2006, but only in Japan. Six years later a full HD version was released on the Xbox 360, again, only in Japan. Luckily Rising Star games worked quickly to secure European publishing rights, and a mere nine months later it saw a full PAL release, dubbed the 'Deluxe edition', it contains all the DLC and patches, as well as a digital art book and soundtrack CD.

Wednesday, 19 December 2012

Hydorah - The best Indie shmup gets an update!



Hopefully you will all have been playing the fabulous Maldita Castilla, the Ghosts 'N Goblins inspired 2D platformer available this month. If not, then why not? Secondly, there is more Locomalito news with the release of version 1.1 of his epic shoot-em-up Hydorah.