Year
: 1986
Developer
: Escape (later known as Westone Bit Entertainment)
Publisher
: SEGA
Ported
to : SG-1000, Master System, NES, Game Gear, MSX, C64, CPC, ZX
Spectrum, PS2, Wii
The
original 1986 coin-op classic, Wonder Boy is one of my all time
favourite games. I first encountered this enchanting game in my early
teens. It was in a hotel bar in my local seaside town, and I was
immediately drawn to it due to the usual levels of excitement that
occurred whenever I found an arcade machine. This was especially
heightened by the fact that it was somewhere I wasn't expecting one.
In those days, stumbling across a brightly lit coin-op with merry
bleeps and bloops emanating from it was like finding the holy grail
itself, and this time was no different. The game was, of course,
Sega's Wonder Boy. The colourful cartoon world, cutesy characters,
and catchy high speed music immediately appealed to me. Once the first coin clunked into the machine and
I pressed start I was greeted by the adorable protagonist – a young
cave boy with a large blonde mop of hair and a grass skirt –
running excitedly on the spot, and I was almost doing the same.
Little did I realise I was about to become enamoured with the game so
much so that I would still be playing it, and writing about it, over
2 decades later.
The graphics are exceptionally colourful and eye catching
A
straight up platform game, Wonder Boy sees you guide the hero, Tom
Tom, through 8 worlds on the most generic of quests – to rescue his
kidnapped girlfriend. However, as with most classic platform games, the story is irrelevant. Once you
start running through the lush green forests of the first stage,
hurling tomahawks at the local animal populace and jumping over
fires, snakes, rolling boulders and pitfalls you will be hooked. As
you make your way through the stages, you collect juicy exotic (and
not so exotic) fruits which replenish your ever depleting energy bar.
Should this bar hit zero then you lose a life. Likewise, touching
anything – from the cute snails and octopuses, to glowing skulls,
boulders or fire – will kill you instantly. Holding down button 1 makes Tom
Tom run faster and jump higher, essential for getting enough speed up
to clear obstacles or reach platforms. Help is also at hand in the
form of large eggs. These can be broken open to reveal several useful
items, from his trust tomahawks (you restart unarmed after dying) and
a fairy who grants you temporary invincibility to, best of all, a
skateboard. Yes, you heard that right. Tom Tom dons his helmet
(safety first!) and takes to the board, hurtling along at a hefty
pace. It makes avoiding enemies and obstacles harder, but it also
allows you to clear larger gaps and awards you an extra hit –
instead of dying you lose the board and carry on on-foot. Some eggs
contain a not-so-helpful item in the form of the grim reaper, albeit
in tiny form. Mini-Death hovers above you, draining your energy at a
faster rate. He is scum and must be avoided.
Skateboarding uphill with a fairy above your head, jumping
over snakes. Classic Wonder Boy action
An interesting fact about Wonder Boy is that the original creator, Ryuichi Nishizawa, originally intended Wonder Boy to be a forced scrolling game. Meaning you would be constantly moving to the right. This would have made it the first infinite runner game – a genre popularised today by games such as Temple Run, Canabalt and Bit.Trip Runner 1 & 2. But it was not to be as Ryuichi found that the game was far too difficult to play in the form, and redesigned it into the more standard, yet brilliant, platformer we know and love. The skateboard power-up is a remnant from this original idea.
Trying to avoid the hula critters on the sea stage
The
7 worlds comprise of 4 stage backdrops that repeat throughout the game. The
first is the beautiful and extremely vibrant forest, complete with
snails, wasps, snakes and frogs. Next is the seaside stage where you
must navigate cloud platforms while avoiding octopi and strange
swirling blue things in hula skirts – it is a brave soul that
attempts these ocean levels with the skateboard! Third up is a cave,
often containing an icy section – watch out for swooping bats here,
and lastly is a darker version of the forest, complete with spiders.
At the end of stage 4 awaits a boss. He is a bulbous character with a
strange animal head, which must be pelted with tomahawks until it
falls off. His body makes a hasty retreat – regenerating a fresh
animal noggin for your next encounter.
It
is a very challenging game due to the quick natured pace of the
gameplay – due, in part, to the constant need to top up your energy
bar with fruit. There are also a lot of enemies to deal with, as well
as the boulders and other environmental hazards. Dying makes life
difficult as you come back sans tomahawks, meaning you must navigate
a (usually short) distance to obtain a weapon from an egg. Tom Tom
also has a lot of momentum to his movement, meaning he takes a while
to stop, and is hard to control in mid-air. This weightiness takes a
few goes to get used to, but once it clicks it becomes second nature,
and you will be able to take the appropriate run ups for tricky
jumps. An additional challenge comes in the form of the wooden dolls
located on each stage. Collecting them all opens up an 8th world at
the end which will put your platforming skills to the test.
This sneaky critter tries to run up behind you, watch out for the
red flower that signals his approach
Wonder Boy is not only a fantastic example of 2D platforming but also a stone cold classic that is just as appealing today as it ever was, both in terms of eye-catching visuals, charming and quirky characters, and exciting and downright fun gameplay. I urge you to play it and experience some of the joy contained in this loveable title.
The
Ports
Wonder Boy was ported to several
systems at the time. It was ported to Sega's own SG-1000 console (the
Master System's predecessor), but the results are pretty weak. The
game looks drab and stutters along at a fairly miserable pace, there
is no variable jump heights and they have removed the excellent
skateboard. The game is also so brutally difficult as to make it
borderline unplayable.
The SG-1000 port looks reasonable, until it starts moving
The 8-bit home computers of the time
- the Amstrad CPC, ZX Spectrum and Commodore 64 - all received ports
that, while reasonable to play, were unsurprisingly unable to
replicate the coin-op's wonderful visuals. The C64 version is the best by far, offering smooth scrolling and reasonably fast gameplay. The CPC looks nice but is spoilt by an extremely sluggish pace. The Spectrum's monochrome
graphics and slow gameplay are especially depressing.
The C64 has chunky spites and smooth scrolling, making it
the best home computer port by far
The Amstrad CPC version looks nice but moves incredibly slowly
The Spectrum's colour scheme saps the life out of the game,
and the scrolling is pretty jerky too
By far the best port was on Sega's
Master System (and Mark III in Japan). It looks gorgeous and even
improves on the coin-op in some areas. Gone is the info box at the
top of the screen, replaced with a simple and unassuming energy bar.
It also adds new bonus stages that take place in the sky, the desert,
or in a waterfall, and an extra 2 worlds to the main game. The Game
Gear also received this tweaked version, with zoomed in visuals that keep the sprites a decent size for the hand held's small screen – quite why they changed the title to the hideous
'Revenge of Drancon' is anyone's guess.
Hudson Soft's Adventure Island
The Master System port did away with the large status bar at
the top, as well as offering some new stages to explore
The Game Gear did a great job of providing portable
Wonder Boy action
Hudson Soft's Adventure Island
Wonder Boy also received a port on
Sega's competitor, the Nintendo NES. However, this was produced by
Hudson Soft and renamed Takahashi Meijin no Boukenjima, or Adventure
Island in the West. It is exactly the same game –
the layout is identical – only here Tom Tom is replaced with the
Takahashi Meijin character and the enemies sprites are changed
slightly. The game also looks rather washed out and far less visually
appealing than Sega's version. It still plays well though so is worth
checking out. The MSX port was based on the NES version, but retained
the original arcade music (the NES games have a completely different
soundtrack). It is an average port let down by its slow scrolling
speed.
Adventure Island on NES is an identical game to Wonder Boy,
bar the changed sprites.
Adventure Island 2 added dinosaurs that you could ride,
as well as swimming stages
Adventure Island 3 was basically more of the same, but when
it's this much fun, who cares?
While Sega went a drastically
different route with the sequels (another story for anther day), Hudson
Soft would stick to the classic Wonder Boy formula for 2 more NES
titles (Adventure Island 2 & 3) and a SNES game (Super Adventure
Island). The NES sequels are absolutely brilliant and really capture
the spirit of the original coin-op that inspired them, adding dinosaurs you could ride and different weapons for more depth. It is such a shame
that Sega decided to go down the Monster World path that would never
again see Tom Tom don his skateboard helmet.
PC Engine owners had reason to celebrate as it was the only platform to receive New Adventure Island. This is the closest game to original Wonder Boy and, as such, is an absolute classic. It returns to the simplistic but exceptionally playable roots of the 1986 game, while adding gorgeous visuals and an even greater emphasis on speed.
PC Engine owners had reason to celebrate as it was the only platform to receive New Adventure Island. This is the closest game to original Wonder Boy and, as such, is an absolute classic. It returns to the simplistic but exceptionally playable roots of the 1986 game, while adding gorgeous visuals and an even greater emphasis on speed.
While it looks decent, Super Adventure Island on
SNES is not much fun to play
The absolutely brilliant New Adventure Island on
PC Engine - Play this now!
In
2003 Hudson Soft released a remake of Adventure Island on the PS2 and
Gamecube in Japan under the title Hudson
Selection Volume 4: Adventure Island. Unfortunately the visuals were
changed to 3D models and look completely charmless in comparison to
the colourful 2D originals. The game is still quite fun to play if
you can look past the ugly visuals. Even worse was the 2009 Wiiware
title, Adventure Island : The Beginning, which included even less appealing 3d
models, irritating music, and pointless new abilities such as tapping
the button to 'fly' for a short period. It is best avoided.
The 2003 Gamecube Remake is quite fun, though
the updated look isn't great
2009, and the Wiiware release of Adventure Island : The Beginning
manages to make the 3D visuals even less appealing
Enjoy the arcade original on the ever dependable MAME emulator. Or you can find it on the PS2 Japan only release, Monster World Collection, which not only features this game, but many of its home ports as well as the entire set of (barely related) sequels. It is also available on the Wii's Virtual Console.
Our hero, ready for adventure. Maybe he should pay more
attention to his girlfriend so she won't get kidnapped
Check out part 1 of my new feature - Box Art From Hell - where I look at the cover art for Wonder Boy, focusing on the abominable European packaging.