They Came From Outta Space
So, Mutant Blobs
Attack, a bit of a give-away in the title there, but then anything
featuring slimy lumps of alien jello is hardly going to be called Mutant Blobs Take
You out for Coffee and a Chat
now is it? An updated version / semi-sequel to the previous Tales from Space game, About A Blob, that appeared on the PS3 in 2011, Mutant Blobs Attack is an extremely quirky and amusing 2D platform
devour-em-up. A giddy mix of Pac Man, Katamari
Damacy and the excellent, Globdule on the Amiga (look it up) that
takes its inspiration from the 1950's Sci-Fi B-movies that featured
gelatinous monsters from other planets (usually Mars).
The
flimsy story that mirrors those found in the aforementioned B-movies
has our titular blob escaping from captivity in a science lab on
Earth. Rather than chill out and catch the next bus home, he decides
to wreak a terrible vengeance on humanity. He does this by eating
everything, and I mean everything, in sight. Blob has clearly no
concern for cholesterol or looking good on the beach this summer, but
then he's a blob so what's he got to worry about?
The graphics closely resemble some familiar looking
Saturday morning cartoons
The
presentation is extremely slick and really pulls off the old Sci-Fi
movie look, complete with spooky, yet zany, soundtrack and old style
sound effects. Levels are introduced with amusing cut-scenes, with
human news readers talking in gobbledegook (much like the adults in
the Snoopy – or Peanuts cartoons). It closely resembles some of the
crazy cartoons from Nickelodeon and Cartoon Network – though being
over 30, this means I recall Ren & Stimpy, Samurai Jack and
Dexter's Lab (just about), rather than whatever the hell is on those
channels now. It looks and sounds great and will appeal to all of us who grew up watching Saturday morning cartoons, or enjoy a good B-movie.
Blob can use his special powers to magnetically stick or
repel from these purple platforms
Blob
is extremely nimble, using tank-like tracks around his body to zip
around the levels. He can
wall jump to reach higher spots and slide through incredibly narrow
gaps due to his malleable nature. The main gimmick in his repertoire
is the ability to absorb pretty much anything smaller than himself to
gain weight and size. Nothing is safe from his greedy guts;
Footballs, peanuts, cups, stationary and any number of other random
items. As he increases in size he can absorb larger items, with the
goal being to reach a large enough size to gobble down the cork that
blocks your path as well as the level exit. It is extremely
satisfying to navigate the colourful and charming stages, absorbing
junk (complete with gluttonous gobbling sound effects) and growing in
size. Dotted throughout the stages are small blue orbs that can be
collected to raise your score, and also blobby comrades – usually
hidden in secret areas. Obtaining the orbs and hidden chums leads to
a decent score, awarding you with different coloured medals depending
on your performance, adding replayability once you have finish the
main story mode.
The humour throughout the game is excellentwith some
very amusing nods to classic or other indie titles
Also
standing in Blob's way are minor puzzles – nothing to worry Portal
or Professor Layton obviously, but they are a welcome inclusion. Most
involve moving platforms that omit a green light, meaning you can
control them. I played through the PC version using the mouse to
control these platforms, finding it slightly inconvenient, but OK, as
I sit very near to the desk while
playing with a joypad. The second time I played through the
game I noticed the game had been patched to use the right thumbstick
on the controller
(you are using one, aren't you?). I actually found this
far more irritating to use than the mouse as it would not do what I
wanted it to a lot of the time. Moving these platforms are vital for
avoiding traps such as instant-death laser beams and reaching
otherwise inaccessible (read 'higher')
places, as well as moving rolling balls along a necessary path to hit
a switch (for example). These green light platforms provide the only
criticism I can level at Mutant Blobs Attack. Sometimes it is
difficult to move them properly, leading to some frustrating deaths
or falls.
Flying around in a manner similar to Thrust / Gravity Crash
is a definite highlight
Also
cranking up the fun dial further is the fact that, at certain
checkpoints, Blob changes from being a ground based glutton to a
fully functional flying Jello beast. The Thrust style controls (or
Gravity Crash if you are a young gamer) are a joy to use and zipping
around, controlling your momentum, is great fun. During his homicidal
quest for revenge he also gains the ability to inhale or expel
magnetic pull, resulting in being able to stick to or repel himself
from metal surfaces.
The
game gets pretty challenging in later stages - not so much due to the
simple puzzles (which are still satisfying to complete) but because
of the many tricky jumping sections. Sure, these never reach Super
Meat Boy levels of difficulty, but they will require some polished
platforming skills. Wall jumping while avoiding death lasers, and
launching yourself off metallic platforms while avoiding tanks and
helicopters will put all your Blob skills to the test.
Blob will eat absolutely anything. Even these glowing shrooms and
astronauts aren't safe from his feeding frenzy
The
occasional bonus stages mix things
up by turning the view to a top down perspective. Here you
roll Blob around the stages
doing what he does best, until you are large enough to exit. These
bonus stages also change each time, with some having a similar
appearance to the main levels, but others going retro – looking
like a Game Boy game, or even the recent Retro City Rampage. They are
a nice touch and add variety.
The bonus stages are awesome. This one clearly inspired by GTA
and a certain hand held games console
Mutant
Blobs Attack is a fantastic title that everyone should play. The zany
humour contained throughout, as well as the cut-scenes and background
shenanigans during stages, cannot fail to bring a smile to your face
and, bar a few minor frustrations regarding the controls, it is
wholly enjoyable from beginning to end.
The
Good
- Wonderful cartoon style visuals
- Camp Sci-Fi B-Movie music
- Good sense of humour throughout
- Extremely playable
- Decent amount of variety
- Online scoreboards add replayability
The
Bad
- Some control issues slightly spoil the experience
Developer
: Drinkbox Studios
System
Reviewed : PC
Also
Available On : PlayStation Vita
Price
: £5.49