Tuesday, 12 March 2013

SPECIAL FEATURE - DOOM - Part 2 - WADs, Mods and Addons


PART 2


Enjoying Doom in 2013

Hopefully part 1 of this special feature focusing on the first 2 Doom titles will have whet your appetite for some demon slaying action. Now I will take a look at the best way of enjoying these iconic titles on newer platforms, as well as the wealth of additional content available online that can enhance and significantly change your Doom experience.

The early Doom games are still, to this day, the most satisfying, action packed first person shooters you can play. Over the years games have tried to emulate the powerful feel of Doom's weapons, the charming (if you can use that term) selection of monsters, and the adrenaline rush and no-frills carnage, but none have succeeded. Sure, there have been some great first person shooters since Doom, the best ones by id themselves, but as developers tried to add more story-based ideas the games lost their way, becoming full of tedious cut-scenes, drawn out missions, and QTEs (Quick Time Events). Doom 1 and 2 are still exceptionally satisfying and fun to play some 20 years after their release. Whether you are experiencing classic PC Doom via the fabulous DOSBox, the exceptionally atmospheric PlayStation port, the remixed N64 version, or the Atari Jaguar edition, you cannot fail to be entertained. But for those of you who are tired of the standard levels and appearance of Doom, or just want the vanilla experience on your current consoles, there are plenty of options.

Saturday, 9 March 2013

The Spelunker Collection - European Release Confirmed!


Exciting news for any fans of the Spelunker series. Tozai themselves have confirmed that the epic Spelunker Collection will be getting a UK (and the rest of Europe) release on Playstation Network.

Having already been released in Japan to celebrate the 30th Anniversary of Spelunker, those of us in the West were left wondering if we would see the delightful cave explorer on our shores. A US release was confirmed for later in the year, but no word was given on a European release. Until now. So far no date has been confirmed, but the news that it will be coming is enough for now.

Friday, 8 March 2013

Excellent New Music Video Pays Homage to 8-bit Video Games


For those of you who enjoy electronic music AND video games - I'm betting that's a fair few of you! - here is a cool new video from the guys at Hospital Records. The track is from the always dependable High Contrast and, while certainly not in the same league as his classic tunes; Return of Forever, Racing Green, Twilight's Last Gleaming and The Road Goes On Forever, it is a pretty decent mix of drum & bass, electro and chiptune sounds. It is an energetic track with some lovely pads halfway through to give it some depth and emotion.


Thursday, 7 March 2013

Coin-Op Classics - Bomb Jack series (Tecmo 1985 - 1993)




Bomb Jack (Tecmo, 1984)

Bomb Jack has always been one of my favourite arcade games of the 1980's. With its bright, colourful graphics, jaunty tunes and simple, yet addictive gameplay, it is a game I can come back to again and again. Join me, as I take a look back at a classic 1980's coin-op, the many home conversions it received and the sequels that followed.


Original arcade flyer for Bomb Jack


The original Bomb Jack coin-op was released in 1984 by Tehkan, which would later become Tecmo. It was a fast paced, single screen platform game that enticed players with its bright and colourful visuals and quirky tunes. What awaited  gamers willing to part with their coins was a highly addictive and extremely challenging game that defied its cutesy veneer.

Wednesday, 6 March 2013

REVIEW - Capcom Arcade Cabinet (Xbox 360 / PS3)




1980's Arcade Deju Vu

After the unfortunate failure of the underrated Game Room service, the release of half hearted compilations such as Midway Arcade Origins and the total lack of anything from Taito (boo!), retro arcade games have had a bad run this generation. The exception to this might be the excellent Namco Museum - Virtual Arcade compilation, but even this had flaws. So, while still excited about the prospect of playing old Capcom arcade games on my 360 or PS3, I remained sceptical about what would actually be delivered. Unfortunately it would appear my scepticism was well founded, as what we have here is the most uninspiring selection of 1980's 'classics' I have yet seen.

Capcom have the ability to release wonderful retro compilations, as seen in their collections on PS2, Xbox and PSP. The Capcom Classics packages contained all the arcade games you would expect, with several you wouldn't, and provided excellent value for money. I had hoped that here, Capcom would re-release all those titles again, with the added bonus of HD visuals and online leaderboards. However, 'twas not to be, and instead we are left with an extremely watered down version of those packs.

Monday, 4 March 2013

REVIEW - The Unfinished Swan (PS3)



There is an ongoing (it would seem) discussion in popular culture regarding video games. Can they be considered art? It is a fairly tedious discussion of which I will save you all the trouble by stating the answer. Yes, yes they can. If dancing, poetry and, especially, movies are considered art then video games must be too. Of course some games, like movies, are more arty than others. It's A Wonderful Life would probably be considered to have more artistic merit than, say, Bad Boys 2. And a game like The Unfinished Swan will certainly convince a lot more people of gaming's contribution to cultured media than Saints Row The Third. Indeed any game that starts off with a blank (read – completely white) screen with no clue as to what to do, clearly slides itself into the art game camp, as well as showing some serious balls too. It only takes a few seconds of tapping the various buttons until you locate the 'fire' button and a black ball arcs from your cross-hair. It makes contact with a surface and with a messy splatter, covers the area with black paint. It then clicks that you must reveal the world around you using this paint, identifying the walls, pathways and objects in the world around you. Welcome to The Unfinished Swan.

Saturday, 2 March 2013

REVIEW - Tales from Space : Mutant Blobs Attack (PC)



They Came From Outta Space

So, Mutant Blobs Attack, a bit of a give-away in the title there, but then anything featuring slimy lumps of alien jello is hardly going to be called Mutant Blobs Take You out for Coffee and a Chat now is it? An updated version / semi-sequel to the previous Tales from Space game, About A Blob, that appeared on the PS3 in  2011, Mutant Blobs Attack is an extremely quirky and amusing 2D platform devour-em-up. A giddy mix of Pac Man, Katamari Damacy and the excellent, Globdule on the Amiga (look it up) that takes its inspiration from the 1950's Sci-Fi B-movies that featured gelatinous monsters from other planets (usually Mars).

The flimsy story that mirrors those found in the aforementioned B-movies has our titular blob escaping from captivity in a science lab on Earth. Rather than chill out and catch the next bus home, he decides to wreak a terrible vengeance on humanity. He does this by eating everything, and I mean everything, in sight. Blob has clearly no concern for cholesterol or looking good on the beach this summer, but then he's a blob so what's he got to worry about?