Mutant Mudds is a 'retro'
platform game released earlier in 2012 on the Nintendo 3DS via the
Nintendo eShop. The game received decent enough reviews to result in
a PC version with 20 extra levels being released in August. I never
played the 3DS version for 2 reasons; 1) I don't have a 3DS, and 2) I
don't want a 3DS. My eyes are sufficiently wonky to render anything
out of the ordinary (magic eye books, 3D TVs) an uncomfortable
viewing experience so I figured the 3DS wasn't for me. Anyway, I come
to this PC version having no prior knowledge of Mutant Mudds, but as
a sucker for anything that looks remotely like a 2D platformer from
the 80's or 90's I hastily
downloaded the game.
Wednesday, 31 October 2012
Tuesday, 30 October 2012
CLASSIC GAME REVIEW - The Adventure Of Little Ralph (Playstation)
The Adventure of Little
Ralph is a 2D platformer on the original Sony Playstation that
many of you may have missed when it was originally released. You can
be forgiven for doing so however, as it only ever saw release in
it's native Japan. Little Ralph, or Chippoke Ralph No Daibouken
to give its original title, was released in 1999, a time when the
Playstation was getting a bit long in the tooth. Indeed, Sony had
unveiled its Playstation 2 console that would see release in Japan
the following year, and the Sega Dreamcast was already wowing gamers
with its next gen graphics. It also didn't help the game's case that,
as a 2D platformer it belonged to a genre
that was no longer in favour, seen as outdated by many due to
developers mostly focusing on 3D games that took advantage of the
32-bit host software. It is a shame though as Little Ralph is a great
game that deserved more attention, but yesteryear's loss is our gain
and we can now enjoy this hidden gem via the wonders of emulation, or
ebay if you are willing to splash out the high asking prices this
game commands. Little Ralph has a lot in common with Castlevania
Symphony of the Night, it is a 2D platformer that did not sell well
on it's original release, has a cult following, and is expensive to
obtain a copy nowadays. It is also one of the few games that deserve
the high asking price, and is well worth seeking out.
Saturday, 27 October 2012
Indie Royale Halloween Bundle Out Now
That's right kids, it's time for another fabulous bundle of gaming goodies from those wonderful people at Indie Royale. They are constantly wowing gamers with their incredible bundles of top indie titles for mere pennies. This time around it is a spooktacular offering just in time for Halloween!
Fancy some ghostly goings on, or blood curdling horror, then look no further as this month's bundle brings you 5 gruesome, spine tingling offerings for the price of a cup of coffee.
REVIEW - Hotline Miami (PC)
The elevator stops at your floor and the doors open, acting quickly you hurl your
empty shotgun at the guard, knocking him to the floor. In a second you
are on him, smashing his head against the floor in a shower of blood, another guard enters the room and you dash at him, flooring
him with a right hook. Taking his pistol you grab him by the neck and
pull him to his feet, and using him as a human shield you enter the next
room, firing at the guards seated on a sofa. Another catches you by
surprise and unloads a shogun at you, killing your hostage, his body
slumping to the ground as you dash for cover. Bursting into a
bathroom you quickly slit the throat of a urinating hostile, before
being set upon by a vicious guard dog who tears out your throat,
decorating the walls and floor with fountains of crimson. You are
dead. Again!
If you thought that GTA was the
pinnacle of video game violence then you ain't seen nothing yet.
Hotline Miami is a new indie game that fuses together elements of the
original top-down GTA games with the sickening ultra violence of
games like Carmageddon, and Man Hunt. With a sleazy Neon 80's vibe that brings to
mind movies such as Scarface and, more recently, Drive, and the hazy
psychedelic insanity of Fear & Loathing in Las Vegas, this game
is a brutal and twisted adrenalin rush from the very beginning.
Friday, 26 October 2012
REVIEW - SPELUNKY - My Love Affair continues
Spelunky is a lot like being in a
relationship with the love of your life, they look gorgeous and are
great fun to be with, they constantly surprise you, and the
relationship is more rewarding when you invest more time in it. It
can be frustrating at times, even drive you away for a short period,
but you always come back because you love them.
Tired metaphors aside, my releationship
with Spelunky has been going on for 4 months now, so it's high time I
shared my thoughts and feelings on the game. Released in June this
year, I am clearly late to the review party, but forgive me, I've
just been too busy enjoying the adventure. Not since Super Mario
World on the SNES have I been so entranced with a platforming world,
and not since Rick Dangerous have I been killed by so many damn
spikes (and snakes, and bats, and arrows.. take your pick). Over 400
deaths later and I am finally ready to review this lovable bastard.
Monday, 22 October 2012
SPECIAL FEATURE - Retro HD Updates & Remakes in 2012
Over the last few years
we have been blessed with some excellent HD updates of popular
games from the last few generations of consoles. Retail releases of Doom 3, Halo, God of War
trilogy, Metal Gear Solid and Silent Hill Collections,
Ico / Shadow of the Colossus, and Zelda Ocarina of
Time have all been well received, and reboots of known franchises
such as Rayman and Sonic have been enjoyed by both old
and new gamers alike. For us retro loving folk who like their classic gaming much
more 'old school', there is an even more fantastic pool of gaming updates and reboots, along with some fantastic compilations.
While these retail updates are great for those who love to see PS2, & Xbox games spiced up, those of us who get butterflies at the thought of Mega Drives, Playstations, and Nintendo 64's (to name but a few) turn to the download services.
Both XBLA
and PSN are home to some wonderful classic games, lovingly crafted to look sexy on our big HD, widescreen TVs. Some are merely
straight ports with a few graphical enhancements (or merely include a filter
to smooth out the pixel edges), whereas others offer a gorgeous, full
HD remake and a wealth of bonus content for fans.
SEGA have really
gone the extra mile with their efforts, bringing back gaming goodies
from their hat trick of wonderful consoles, the Mega Drive, Saturn
and Dreamcast, as well as the coin-ops of the 80's and 90's (arguably their finest hour). Other developers, such as Capcom,
Konami, Namco Bandai, and Rare have also graced the platforms with
their updates. These give everyone a chance to relive the
great games they grew up with, only this time with lush HD visuals,
online multiplayer / leaderboards, achievements to accomplish, and
bonus content.
Friday, 19 October 2012
CLASSIC GAME - Castlevania Symphony Of The Night
I have recently finished yet another playthrough of this seminal title. This was the first year I have done so on the XBLA version rather than on the original Sony Playstation hardware, and it has inspired me to take a closer look at this true classic.
Castlevania Symphony of the Night set a new benchmark for 2D platforming adventures when it was released for Sony's Playstation console in 1997. It injected new life into the Castlevania series, which up until that point has been standard platforming fare, albeit highly polished, enjoyable, and challenging fare. It took the exploration template made famous by the excellent Super Metroid on the SNES and imported it into the Gothic world of Castlevania, coining the Metroidvania term that is used frequently to this day. Love or loath the term, due to the popularity and classic status of both games, it will forever be part of the gaming lexicon. Indeed, when hearing it, you know what to expect, 2D platform games with a central world, certain parts which can be explored from the offset, others inaccessible until a suitable ability or power-up is found. Symphony of the Night is the game that cemented this style of play as the template for all 2D platform adventures from then on. It added RPG elements, leveling up, equippable gear and magic items, things that are taken for granted now but at the time were truly ground breaking. Those who have played the more recent handheld iterations of the franchise will be in familiar territory here, indeed, may even wonder what all the fuss is about when playing SOTN, but this was the game that pioneered these elements.
Subscribe to:
Posts (Atom)




