Instant Dungeon is a cute little maze game available on both PC and the PlayStation Vita (via the PlayStation mobile section on the store) which features roguelike elements to keep things interesting. Created by lone developer Scott Mattot, Instant Dungeon keeps things incredibly simple by tasking you with little more than moving around a succession of randomly generated, top down mazes, avoiding the skeletons, vampires, zombies and other monstrosities, nabbing any treasures along the way and finding the key to open the exit door. As you progress deeper into the dungeons the light get more scarce, meaning danger could lurk around every corner.
Showing posts with label Top down. Show all posts
Showing posts with label Top down. Show all posts
Thursday, 31 July 2014
Instant Dungeon - Roguelike Maze game for PC
Instant Dungeon is a cute little maze game available on both PC and the PlayStation Vita (via the PlayStation mobile section on the store) which features roguelike elements to keep things interesting. Created by lone developer Scott Mattot, Instant Dungeon keeps things incredibly simple by tasking you with little more than moving around a succession of randomly generated, top down mazes, avoiding the skeletons, vampires, zombies and other monstrosities, nabbing any treasures along the way and finding the key to open the exit door. As you progress deeper into the dungeons the light get more scarce, meaning danger could lurk around every corner.
Friday, 28 February 2014
Review - Nuclear Throne (PC)
Hail to the King!
It's great to be king. At least that's what the mutated denizens of the irradiated wasteland - the setting for Vlambeer's latest shoot-em-up roguelike - believe. To lay claim to the royal seating apparatus they must navigate a set of arena-like stages, filled with a plethora of other radioactive beasties who will stop at nothing to see the heroes fail. The ever-familiar roguelike genre is unleashed again, only this time with the hyperactive, balls-to-the-wall action of a twin stick shooter attached. This is not a new concept, Teknopants' excellent game Shoot First dished up a winning combination of randomly generated stages, levelling up and Robotron 2048 style blasting back in 2010. But this is the first time the genre mashup has met the boombastic style of Vlambeer and the wonderful pixel art of Paul Veer, who also created the visuals for popular platformer, Super Crate Box.
It's great to be king. At least that's what the mutated denizens of the irradiated wasteland - the setting for Vlambeer's latest shoot-em-up roguelike - believe. To lay claim to the royal seating apparatus they must navigate a set of arena-like stages, filled with a plethora of other radioactive beasties who will stop at nothing to see the heroes fail. The ever-familiar roguelike genre is unleashed again, only this time with the hyperactive, balls-to-the-wall action of a twin stick shooter attached. This is not a new concept, Teknopants' excellent game Shoot First dished up a winning combination of randomly generated stages, levelling up and Robotron 2048 style blasting back in 2010. But this is the first time the genre mashup has met the boombastic style of Vlambeer and the wonderful pixel art of Paul Veer, who also created the visuals for popular platformer, Super Crate Box.
Saturday, 15 December 2012
REVIEW - Teleglitch (PC) In space, no one can hear you scream!
Teleglitch
is a brand new top down roguelike that blends action and horror to
great effect. In this nightmarish vision of the future you assume the
role of a scientist who is the only survivor of an experiment gone wrong in a military research centre on Medusa C-1. Upon arrival you find that
the previous occupants have been performing dangerous experiments,
with predictably disastrous results. The complex is overrun with
hideous genetic experiments, zombies, robots, and all sorts of crazed
monsters out to tear you asunder.
The
first thing you will notice are the incredibly lo-fi graphics, grainy
and distorted, they are small and extremely pixelated, but rather
than detract from the game, it actually adds a grimy, sinister feel.
Indeed the visual style brings to mind Id software's Doom and its
follow up Quake; the abandoned military installation filled with
demonic hordes is pure Doom, and the gritty colours, and eerie sounds
instantly reminded me of the first Quake game. Add in the sci-fi
horror storyline of System Shock, and the frantic, claustrophobic
fire fights and switch pressing of Alien Breed and you are some way
to describing Teleglitch. The music is non existent, but the constant
space like hums and drones, as well as the hissing of opening doors,
and shrieks of creatures give the game an atmosphere reminiscent of
Ridley Scott's Alien movies. The aesthetics give the game a great
atmosphere and sense of immersion, which will soon have you absorbed
into its terrifying world.
Saturday, 27 October 2012
REVIEW - Hotline Miami (PC)
The elevator stops at your floor and the doors open, acting quickly you hurl your
empty shotgun at the guard, knocking him to the floor. In a second you
are on him, smashing his head against the floor in a shower of blood, another guard enters the room and you dash at him, flooring
him with a right hook. Taking his pistol you grab him by the neck and
pull him to his feet, and using him as a human shield you enter the next
room, firing at the guards seated on a sofa. Another catches you by
surprise and unloads a shogun at you, killing your hostage, his body
slumping to the ground as you dash for cover. Bursting into a
bathroom you quickly slit the throat of a urinating hostile, before
being set upon by a vicious guard dog who tears out your throat,
decorating the walls and floor with fountains of crimson. You are
dead. Again!
If you thought that GTA was the
pinnacle of video game violence then you ain't seen nothing yet.
Hotline Miami is a new indie game that fuses together elements of the
original top-down GTA games with the sickening ultra violence of
games like Carmageddon, and Man Hunt. With a sleazy Neon 80's vibe that brings to
mind movies such as Scarface and, more recently, Drive, and the hazy
psychedelic insanity of Fear & Loathing in Las Vegas, this game
is a brutal and twisted adrenalin rush from the very beginning.
Monday, 15 October 2012
REVIEW - Retro City Rampage (PC)
Retro City Rampage has been in
development for a nearly a decade, but now it is finally here! Back in 2002, Brian Provinciano originally set
out to produce a Nintendo Entertainment System homebrew game,
a remake of the original Grand Theft Auto. It was originally entitled
Grand Theftendo, but once he had developed software to get
around the limitations of the NES he moved the game to PC. At some
stage during development the game morphed into its own title, rather
than a remake, and the idea to fill it with references to many of the
games and movies that Provinciano had grown up was born.
It would be an understatement to say
that this game has been eagerly awaited. Once screenshots and video
clips of the game started surfacing online, the retro community went
ballistic, and the barrage of 'when is this coming out?' messages
on forums started.
Well it is finally here, on PSN
and PC, with XBLA and wiiware versions to follow shortly. I have been
very excited about the release game since I heard of it a couple of
years ago and, while I was wanting the XBLA version, I wanted to get
my hands on the game straight away, so bought the PC version.
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