Showing posts with label Atari. Show all posts
Showing posts with label Atari. Show all posts

Thursday, 20 March 2014

Review - TxK (PS Vita)


Tunnel Vision

TxK is another entry in a long running series of psychedelic shooters from British developer, Jeff Minter. Ever since the days of the Commodore 64, when he unleashed his Mutant Camels onto the world, Jeff has had a borderline obsession with LSD-infused visual madness and farmyard animals - sheep, yaks, camels, llamas, you name it (though I guess it has to be a fairly exotic farmyard to host all of those animals). His most famous creation thus far has to be Tempest 2000, a reboot of Atari's classic 1981 arcade shoot-em-up created for their Jaguar console. It is widely considered to be the best game on the system, and deservedly so, despite there being little in the way of competition. It stuck closely to the formula set by the arcade original, only this time with Minter's unhinged acid-trip take on proceedings. Cue, fireworks, explosions of neon light, wobbling nonsensical text, speak-and-spell speech, sheep noises and a fantastic rave soundtrack. 

Monday, 17 June 2013

Classic Game - Henry's House (Atari 800)


Honey, I Shrunk The Kid

Being tiny must be difficult for anyone, but especially for the Prince's son. For Henry, heir to the throne (at some point down the line) has foolishly being drinking strange potions found in the palace laboratory and now finds himself a mere 6 inches tall. There is a lesson to be learnt here kids! So, Henry sets off to find the antidote - which would surely be kept with the shrinking potion itself, but that is just nitpicking. We all know that story-lines are utterly irrelevant for any 8-bit platform game involves jumping over teapots, kettles and the the like. 

Sunday, 7 October 2012

GAME ROOM on Xbox 360 - Why it is still Great!





So here we are, 2 and a half years after the launch of Microsoft and Krome's GAME ROOM. A service that promised retro gamers their very own arcade. An arcade they could fill with all their favourite arcade games and relive the glory days of dingy, smoke filled rooms (smoke and dinginess not supplied) awash with the sounds of coin-op gaming. But alas, twas not to be, and as the Atari 2600 and Intellivision games started flooding in so did the doubts. The disappointment began to set in, and then Venician Blinds was delivered to the service. It was like a slap round the face to all the people who had been supporting it and they began to flee like rats from a sinking ship.



So what has GAME ROOM got to offer now. The answer is plenty, but you have to overlook the fact it will not be updated, and avoid all the dross clogging up the store. You could even have a group of chain smoking teenagers stand behind you while you play, shouting instructions like a back seat driver. Thus perfectly recreating the arcades of our youth. Maybe your mother could come in half way through and drag you away from the game, complaining about 'wasting money' and 'bad influences'.