More Brains!
Zombies are everywhere, and I am not talking about walking our streets in search of brains. I am speaking of the colossal popularity of the undead in modern entertainment. With a plethora of recent zombie games on consoles (Naughty Dog's The Last of Us, and Techland's Dead Island Riptide), MMOs on PC (Dayz and War Z) and a big budget movie in cinemas (World War Z), it would seem that shuffling cadavers on the hunt for human flesh are inescapable.
As
a fan of post-apocalyptic scenarios, I have been eagerly awaiting
this new open world action RPG from Undead Labs. The chance to
explore a sandbox environment, sneaking down ruined city streets,
looting chests and shelves for vital supplies, dealing with other
human survivors and, of course, caving in the heads of those pesky
flesh eaters, is an exciting prospect. Dead Island has been the
closest I have come to achieving these survivalist fantasies so far,
but now State of Decay takes the crown. It is, without a doubt, the
most satisfying survival zombie experience ever created. But it is
not without its flaws.
Performing actions such as melee combat automatically increases your stats in that area
We
don't get any prior knowledge as to why the outbreak has occurred -
indeed, one character early on in the game makes a joke about the
possibilities of this undead scourge. We are simply thrust into the
world with nothing but a tree branch to defend ourself and a location
to head to, and this is all we need. Starting
off as a guy named Marcus, with his buddy Ed in tow, you soon meet
other survivors. Once you have grasped the basics via a few simple
search and loot missions, you soon find yourself leaving the camp
site and entering a small town, whereby you are thrust into the main
game.
Combat is brutal and bloody and, while fairly limited, it never gets
old whacking zombies with shovels, crowbars and hockey sticks
As
well as the hack n slash combat, running, climbing, driving vehicles
and firing of guns, one would expect from a GTA-style open world
game, State of Decay requires the careful running of a community of
survivors. Five main resources must be constantly topped up in order
to keep everyone alive and (relatively) happy. Food, medicine, ammo,
fuel and materials can all be found in the world around you. The
first four are self explanatory, but materials are used to build
vital additions to your compound. These range from a watchtower to
keep guard, medical bays to patch up injuries, larger sleeping
quarters for a good nights kip, workshops and even a garden. Also
critical to your survival is the morale of the group. Much like The
Walking Dead series, emotions run high and various parties can become
overcome with fear, sadness or anger. These crisis can be averted by
taking the offending individual for a walk to clear their head – by
which I mean beating multiple zeds to death and giving them a generic
pep talk.
Sneaking around is vital to your survival. State of Decay is a genuinely tense
experience and you will really want to stay hidden and quiet for the most part.
The
game also centres around the concept of Influence. Every time you
successfully complete a mission, whether rescuing a stranger in need,
clearing out a zombie infestation from a building, or surveying the
area from a lofty vantage point, you are awarded influence points.
These points can then be used as currency to call in favours such as
runners to retrieve the spoils of your looting, snipers to lay down
covering fire and small mortar bombings to eliminate zombie hordes.
Everything looted can be stored in the community stockpile, earning
you influence, but it also then belongs to the group, and costs you
influence to take. It is also required to establish outposts – the
act of converting an empty premises into a safe zone where you can
store items (much like the box found in the typewriter rooms in
Resident Evil).
Surveying the area from a vantage point shows up new locations, and
even zomvie hordes, on your map - as well as earning you influence.
You
can change to other members of the group when visiting your compound
(as long as you are not in the middle of a mission), and every
character has their own skill tree which gets levelled up with use –
For example, shooting guns will build their firearms stats, while
running and jumping over walls increases their cardio skill resulting
in increased stamina. Stamina is very important as using a weapon or
running will deplete it, rendering you slow and lethargic –
devastating in the middle of a zombie fight. Your player will also
become exhausted if they don't get any rest, reducing your overall
health and stamina levels. At this stage returning home to switch to
another person is key, as all non-player controlled survivors heal
and rest while not in use.
The sandbox world is pretty large and extremely engaging to explore. Vehicles
are essential for covering the vast countryside, but drive carefully as
destroyed cars do not return.
Should
you find yourself overcome by zeds and torn to pieces your character
is then lost forever, along with all the upgrades they have earned.
This can prove frustrating the first time you are killed, but it soon
becomes clear that this enhances the overall experience. It means
that you need to be extremely careful when exploring the world, and
never rush headlong into a fight. It is this element of mortality
that gives the game its incredibly tense atmosphere and gameplay.
This is the first game that makes you feel truly vulnerable, and
keeps you on the edge of your seat as you desperately evade the
undead and try not to make unnecessary noise while exploring.
While never particularly scary, State of Decay creates an excellent
atmosphere, rife with tension and nervousness.
There
is always something going on in State of Decay. If it isn’t
rescuing a runner who has foolishly ran into a hoard of zombies for
the 10th time, or looking for a missing survivor, it is
being called to climb up to vantage points and scout the area, or
help someone hunt down one of the 'special' zombies that can make
life more difficult than it already is. The missions do get slightly
repetitive as they are basically the same thing repeated, and it is
annoying when you head off to explore, only to be told to rescue
someone (for the third time) right next to where you have just come
from. These missions are time sensitive too, so ignoring them can
result in the death of a survivor. Thankfully, you can always find
new people to save and add to your group.
Other team members will assist you in combat, but be sure to return the
favour as death in this game is permanent.
One
of the best things in State of Decay is resources and items don't
re-spawn. Stole a car and left it burning in a ditch somewhere? It
will still be there next time you load up the game. It is the one
main element that Dead Island lacked. After all, the whole point of
zombie survival scenarios is the constant feeling of hopelessness due
to the dwindling supplies and need to move on. Less amazing is the
fact that each time you boot up the game, it deals you a random
selection of events that occurred in your absence. So you might start
up the game only to find that half of your group are sick or, even
worse, your best character has died. This is a slightly unnecessary
addition and just feels like a kick in the teeth if you are dealt a
shitty hand.
Despite some extremely shoddy textures and graphical annoyances, State of Decay can often look amazing.
The
main problems with State of Decay lie with its presentation and
performance. Screen tear, terrible frame rate drops, and some of the
worst texture pop up I have seen since Daytona USA on the Sega
Saturn, occur regularly and jerk you out of the immersion the game
offers. It is not a game breaker, but it definitely soils the overall
package. As well as these graphical issues there are constant bugs
which cause zombies to glitch through walls and floors and NPCs to
get stuck running on the spot. The camera can also be a pain, leaving
you completely unable to see your character – usually as you are
being attacked. I wish that Undead Labs has spent more time and money
polishing State of Decay and releasing it as a retail product, as it
would have been truly exceptional.
Night time is never a good time to explore a graveyard. What was he thinking?
But
you let all these negative elements slide because the core game is so
maddeningly addictive. The overpowering urge to explore another shop
or office building, grab a few more resources, or just lose yourself
in the post apocalyptic sandbox world will keep you playing for
hours. It is exceptionally gripping and really quenches your
survivalist instincts. It will appeal to any survival or zombie
fanatic as much as anyone who gets easily addicted to hoarding loot. While I still think that Dead Island is the better game due to its first person view (always more preferable to third person), more satisfying combat and the wonderful island resort setting. State of Decay of Decay is an outstanding experience that really nails the survival element we all crave from an open world zombie environment.
The Good:
- Huge and exciting open world to explore
- First true survival sandbox game
- Sneaking, looting and surviving are very immersive and addictive
- Resource management, and tower defense elements are implemented brilliantly
- Great fun to play
The Bad:
- Terrible graphical hiccups really breaks the immersion
- Lots of bugs and glitches make the game feel unfinished
- Randomly generated missions repeat too often
- It would have been nice to manually assign the skills you earn
Developer : Undead Labs
System Reviewed : XBLA
Also Available On : N/A