When it comes to shoot-em-up (or 'shmups' to use the correct parlance) I have always teetered on the brink of becoming a hardcore fan, having spent a brief period thoroughly addicted to Cave's wonderful games. But, like junk food and pop music, the novelty soon wears off and I end up ditching it for something with more depth. However, after many years of playing shmups I can definitely say that the games that hold my interest for more than a few plays are those that have interesting environments to traverse; the beaches of war torn Europe; a city under alien invasion; a forest base or the depths of the ocean.
Tuesday, 23 February 2016
Retro Review - Apidya (Amiga)
When it comes to shoot-em-up (or 'shmups' to use the correct parlance) I have always teetered on the brink of becoming a hardcore fan, having spent a brief period thoroughly addicted to Cave's wonderful games. But, like junk food and pop music, the novelty soon wears off and I end up ditching it for something with more depth. However, after many years of playing shmups I can definitely say that the games that hold my interest for more than a few plays are those that have interesting environments to traverse; the beaches of war torn Europe; a city under alien invasion; a forest base or the depths of the ocean.
Sunday, 24 January 2016
New DOOM map by John Romero - the original creator of the game - released!
Wow, talk about coincidences. No
sooner have I published an article recounting my love for Doom when
suddenly a new user made level appears online. Not just any old user
level, oh no! This map has been created by none other than John
Romero himself.. To quote Wayne's World “We're not worthy! We're
not worthy!”. Sure, there are hundreds of thousands of home made
maps for Doom and Doom 2 on this here interweb, but it's not every
day that one of the original creators of the game steps up to the
plate and offers us a brand new stage! This is the first Doom map
from Mr. Romero in two decades, and if that's not a reason to
celebrate then I don't know what is!
Monday, 18 January 2016
Great Gaming Moments - 01 : DOOM (Id Software)
In a new regular series, I will be taking a look at moments in classic videogames that have left a lasting impression on me. The moments that filled me with a sense of satisfaction, accomplishment, or empowerment. They brought a smile to my face or a tear to my eye, and they have made the titles in question a personal experience that have shaped who I am as a gamer. The gameplay mechanics that make it to this list may be original and clever, or just dumb and instantly gratifying. Either way, I present to you the first of many in this series of.. Great Gaming Moments.
Friday, 25 December 2015
A Very Amiga Christmas! 16-Bit Festive Gaming Goodies!
A 16-bit Christmas of Festive Freebies
Ho Ho Ho, Merry Christmas. Tis the season, etc. etc. Yep, it's that time of year again, and thus the obligatory Christmas themed gaming articles appear online. The problem is, when looking at retro games, they are the same every year - unless some clever so-and-so has created a new homebrew game with a festive spin. Sure, I could cover newer indie games that feature Santa, elves, snowmen and the rest, but there are hardly any new ones and those that do appear are so dire they don't deserve the time spend playing (and writing about) them. Hmm, so what's a guy to do? I know, take a look at games on one of the greatest computers of all time, that's what!
Friday, 18 December 2015
Indie Review - Ghosts 'N Demons (PC)
Ghosts
'N Demons
Capcoms classic coin-op Ghosts N'
Goblins has just celebrated its 30th anniversary, so what better way to celebrate this milestone (other than firing up the original in MAME) than to play an indie re-imagining of this classic coin-op? No, I'm not talking about Locomalito's wonderful Maldita Castilla, released in 2012, but a new kid on the block; the not-very-subtly-named Ghosts 'N Demons. Personally, I've always had a love / hate relationship with the 1985 original (and its sequel Ghouls 'N Ghosts, released in 1988) as, on the one hand, it contains gorgeous pixel art, a great
soundtrack and tight, action-packed platforming. While on the other, it's
an obnoxiously difficult game clearly designed to strip arcade
patrons of their coins.
Monday, 14 December 2015
Indie Review - Plasma Fist (PC)
Plasma Fist - Old School Platforming done right!
I
have always been a staunch believer in the gaming ethos of 'graphics
do not maketh the game' and there are certainly a lot of indie games
that require that mindset in order to engage with them. Plasma Fist, on first
appearance, is one such game - a classic platform blaster that has a
wonderfully old school 8-bit look that reminds one of Lode Runner or
Jetpack.
Thursday, 5 November 2015
Super Mario Maker UPDATE! Plus, what we still want to see in the game!
Free update is now live!
Hot on the heels of my Super Mario Maker review (here), I wanted to follow up by taking a more in-depth look at the exact features missing from this fantastic game. From missing animations and power-ups to the inability to create sloped terrain, there are certainly some issues that stop Super Mario Maker from being the true Super Mario Bros creation tool it could be. Some are minor, but others are so glaring that they render the opportunity to recreate most of your favourite Super Mario Bros 3, Super Mario World and New Super Mario Bros levels impossible. But just as I was about to post this article, news spread online of a free update from Nintendo that adds new content and fixes. I will cover these first before continuing! Now today, the patch is up for download (or yesterday if you live in the USA). I will take a quick look at what has been added before looking at the features we would like to see in future updates!
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